I see Fin's point with this - because I had the same issues with the LFC. BM as a source is not very coherent, and often not very accessible. It just doesn't lend itself to endless exploitation, like, say, Greyhawk or FR, which are designed as worlds, rather than having evolved as campaign background.
At some point, every writer will have to add substantial parts, simply to fill some blank space that exist even in the core story. (Like, what is the Egg of Coot?! - Intriguing for a player, a nightmare if you have to write a coherent overview of the setting.) And that's when the great randomness starts.
That said, the MMRPG/ZGG crowd was generally at least trying to stay faithful to what they defined as "Arnesonian", so in Suleiman's case, I wouldn't be too worried. Overall, though, I'd like to have a Green-Ronin-esque (ugh, Engrish) approach to BM, and many of the older settings: Just release as many boks as are needed, folks, not as many as you think you can write. Both the "Thieves' World" and the "Black Company" books by GR are legitimately among the best RPG products ever released; something like that, I can see for BM, and other, older settings.
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