** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 09, 2024 6:50 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: City Maps: Jackport
PostPosted: Nov 10, 2014 2:10 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
The Jackport series items are your best maps, bro. Period. :)


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Nov 11, 2014 5:49 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Nov 12, 2014 5:04 pm 
Offline
Knight
Knight
User avatar

Joined: Jan 17, 2010 11:23 am
Posts: 181
Location: London, UK

_________________
David "Big Mac" Shepheard
New to Blackmoor - looking for a wiki or other encyclopedic collection of Blackmoor canon
You can see a bit more of me over at the .


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Nov 17, 2014 4:29 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Mar 05, 2018 10:37 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
I'm currently running Ties that bind, from Zeitgeist Blackmoor campaign main book.
According to the book, the characters should accept the help of "the Snitch of Jackport" and pay him for information, but they decided not to trust the kid and to explore the town by themselves, so I assumed that they walked the town for a while until they got the map in their heads and I decided to hand them over the map.
Well... the first comment is that there is no door in the walls... sometimes obvious things get missed until playtested... ;)

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Mar 05, 2018 10:46 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
Is the High Temple dedicated to a single deity or more like a pantheon?
Where is the seat of the Captain of the Guard and/or the Mayor/Town Council?

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Mar 06, 2018 8:06 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Mar 06, 2018 10:53 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Mar 07, 2018 12:41 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Good question. I guess I need to adress these things in the next update. I think a main gate where the road from the north makes sense. What do you think? Anything else we might need to add to the map?

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Jackport
PostPosted: Mar 07, 2018 10:35 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
The town is small, so a single gate may be OK.
In alternative, you could think about a gate to the docks and two more on the two main roads departing from the town (one to the south and the other to the north, where the Elf town is). In alternative, there could be a single, combined gate between the docks and souther exit.

I'd add also an indication about the place where the mayor and the guards are.

Especially in the Old Market area, I'd break a bit the ordered road grid crossing the town perpendicularly.

EDIT: how about a reference for measuring distances as it can be found in many maps?

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.033s | 12 Queries | GZIP : Off ]