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 Post subject: Re: Blackmoor games!
PostPosted: Jul 13, 2014 8:33 am 
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Comically Terrible
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Alternity is working better than I hoped it would... I just hope the players have grokked enough of the rules :oops:

I like most of what I've seen of 5e so far, but want to see what they have in mind for "higher-tech" rules.

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 Post subject: Re: Blackmoor games!
PostPosted: Jul 14, 2014 2:56 pm 
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Lord of the Regency Council
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I've split the discussion of Savage Worlds Blackmoor into a separate topic . It seems like a topic worthy of its own thread! :)

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 Post subject: Re: Blackmoor games!
PostPosted: Oct 25, 2014 9:15 am 
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 Post subject: Re: Blackmoor games!
PostPosted: Oct 25, 2014 6:55 pm 
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While this looks pretty sweet, it's not so much the core rules, but the eventual expansion of the 5e line that I am interested in. Glad to see Wizbro is taking the fan demands (harking as back as the 90s) for a more complete DMG more seriously. :)


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 Post subject: Re: Blackmoor games!
PostPosted: Oct 26, 2014 5:41 pm 
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 Post subject: Re: Blackmoor games!
PostPosted: Oct 27, 2014 1:40 am 
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Couple that with Keith Baker's , and Classic/Ascension-age Blackmoor is nearly ready to go in 5e ;) Now to cross over those Sheens..... :twisted:

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 Post subject: Re: Blackmoor games!
PostPosted: Oct 27, 2014 6:33 am 
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I'd love to see a proper 5E treatment of Blackmoor. I've found 5E to be strangely addictive.... :shock:

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