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 Post subject: Tracy's HackMoor Campaign 2014/10/14
PostPosted: Oct 20, 2014 10:54 pm 
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Lord
Lord
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We had a sausage pizza.

Games are on Tuesdays at 5PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

The below sentence not sent to Players:

For those who are wondering what this has to do with BlackMoor, nothing really, except I placed Kenzerco's module K1 in Hex 1104 of the DA1 map or Hex 0803 of the old Judges Guild map.

++++ START OF SESSION ++++

Not much was done this session as the majority of time was taken up by a Player returning and rolling dice for a new character as his previous character had died. In addition we had to cut short early due to an arrival of a relative that had to be picked up at the airport.

We resumed play by having the group reorganize into a new formation and attempt to enter the same room as before they were attacked. Entering an "L" shaped hallway, a ghostlike figure attempted to get their attention with various Daffy Duck exclamations of "Woo Hoo!" It was difficult, but Brother Richard was distracted enough to take notice. Followed by Weasel, Bro. Richard entered the room down the side hallway were the apparition had gone.

Together they found a dead burnt body with the apparition dancing and speaking gibberish. Speaking such phrases as "Traps! Traps! Traps everywhere! Yams!, Can't sleep! Don't go in there! The doors are closing! The ring will save us. No, it will kill us! I'm the only one left. Help me! Whoo hoo!"

The room was in a blasted condition, unlike the other rooms (which seem to have the ability to repair themselves), the furniture nothing but charred nubs. A ring was found on the skeleton, and since Weasel (the Thief) was the only one with the predisposition took it (while Brother Richard was conveniently looking the other way).

Meanwhile Brother Richard, being the GOOD Canon that he is, and determining possible intelligence value, raised the corpse from the dead.

Lo and behold we have the introduction of a new character, meet Arnold the Thief.

Next the party investigates a great hall that the "L" shaped corridor led towards going the other way. The party found:

1) Three great tables.

2) Three great chandeliers.

3) A gnome sized helmet with a skull in it on the center table.

4) A pile of sixteen rusted swords and eight shields.

5) Four double-door exits and three regular ones.

6) A bas-relief carving on all the walls depicting a great battle.

Since the party had a map, their intention was to head downstairs to the basement, through one of the double-doors. After discarding the idea to obtain the Gnome's Helmet they headed toward their intended set of doors. However as they approached them, the doors became covered with the sticky hardening sap they had encountered hitherto.

The other other thing that occurred while the party dithered (and yes they dithered), was the Pit Bull Puppy finding a dead Gnoll's remains under one of the tables. Grabbing the body found nothing of consequence except a magical Bastard Sword.

Until next time.

(Correction to last time, Broken Tooth was killed.)

++++ CHARACTER ROSTER ++++

PLAYERS

Count Elefus, Human Male Deacon
Sir Weasel, Human Guild Soldier, Enchanter, & Myrmidon
Sir Kmaregh Dismal, Human Evoker
Sir Huang - Human Monk Master
Dame Honda - Human Samurai Bushi
Numrendir - Human Coercer
Arnold - Human Rutterkin

NPCs:

Henchman Tubbs
Brother Richard - Human Canon of the Thonian High Church (forgot to include him in previous reports)

MISSING CHARACTERS (captured)

Junkbot Jackson - Tracker/Adept
Gerry Castagere, Human Fingersmith, and ever loving devotee of Elefus
Fundisha - Half-Elf Swordsperson

++++ OUT OF CHEESE ERROR ++++


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