** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 14, 2024 12:37 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: About the vales
PostPosted: Mar 23, 2014 11:04 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
So I've been working out new details for my campaign now that I'm switching over to the Blackmoor +C&C map version of the world and I'm wondering about the vales.

So, from the DA series, about the only thing I've been able to gather is that there is some kind of organized polity there whose armies specialize in Heavy Foot.

There's no real cultural info that I missed, is there?

I turned to CHAINMAIL (p14) and found this list for Heavy Foot: "Normans, Saxons, Turks, Vikings, Men-at-Arms."

Given the proximity to the peshwah, etc., "turks" would seem to be the best fit off that list and I'm leaning toward modeling them on a scalled down version of Powers and Perils Rogizini empire, but I wondered what thoughts others might have before I commit. (Havard, I think you used a celtic model for the vales, right?)

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: About the vales
PostPosted: Mar 23, 2014 3:01 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: About the vales
PostPosted: Mar 24, 2014 11:05 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Ah, okay. I think I will go with the turks for my vales, but I really like the idea of fleshing out Pictish culture with welsh influence, especially linguistically.

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.020s | 11 Queries | GZIP : Off ]