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 Post subject: Rob S. Conley's Blackmarsh Setting
PostPosted: Apr 09, 2011 8:17 am 
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Lord of the Regency Council
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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: May 05, 2011 6:03 pm 
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Peasant
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Thanks for the shout out, I hope people enjoy it.


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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: May 06, 2011 1:54 am 
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Welcome to the Comeback Inn Rob!

I might have some questions for you here in a day or two... :)

-Havard

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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: May 15, 2011 4:54 pm 
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Any further updates? The April blog post said "in a week or so" (or something like that), which should have happened already. I'd love to get one ASAP! :D

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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: May 15, 2011 5:37 pm 
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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: Jan 04, 2014 8:34 am 
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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: Feb 11, 2014 1:27 pm 
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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: Feb 11, 2014 4:10 pm 
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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: Feb 12, 2014 7:39 am 
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 Post subject: Re: Rob S. Conley's Blackmarsh Setting
PostPosted: Jun 02, 2014 4:56 am 
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Got to say, read it a few years ago, and, didn't like it all.
Had already given a bad review to Rob's article in "Fight On", and didn't want to write one for Blackmarsh as well,
so he wouldn't think I was purposely crapping on him.

...Then, reread Blackmarsh a few weeks back, and got to say, liked it better. Not the original, of course, and for the people in the know,
the connections and references are obviously hard to hide, but for a new group, or as an introduction to a more generic, open game,
the module serves well. Downloaded the additions Rob put with the file on RPGNow yesterday, and got to say, if not particularly my cup of tea,
this is certainly a playable module. :) So, here, my apologies, and my respect, Rob!

(You know I like your WL stuff, of course, so this kind of always itched me.)


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