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 Post subject: [Blog] Tomb of Abysthor (Necromancer Games 2002)
PostPosted: Nov 24, 2013 12:04 pm 
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Lord of the Regency Council
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 Post subject: Re: [Blog] Tomb of Abysthor (Necromancer Games 2002)
PostPosted: Nov 24, 2013 5:16 pm 
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 Post subject: Re: [Blog] Tomb of Abysthor (Necromancer Games 2002)
PostPosted: Nov 24, 2013 9:21 pm 
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Peasant
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I ran this for my 3e group way back in the 3e days. Back then I really had no idea what Blackmoor was or who Dave Arneson was so I can't recall any similarities.


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 Post subject: Re: [Blog] Tomb of Abysthor (Necromancer Games 2002)
PostPosted: Nov 25, 2013 11:12 am 
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 Post subject: Re: [Blog] Tomb of Abysthor (Necromancer Games 2002)
PostPosted: Nov 27, 2013 11:41 am 
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 Post subject: Re: [Blog] Tomb of Abysthor (Necromancer Games 2002)
PostPosted: Jan 04, 2014 9:51 am 
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Finally got my hands on this module. Turns out there is more Blackmoor related material here than I first assumed. An entire dungeon level is dedicated to the Frog God. In addition there is the new monster race, the Tsathar ("su-Thar"). Although similar to Froglin, they are sexless and their origins suggest they are related to Slaad. If anything they could be used as a Deep Froglin type race.

There are also a couple of references to Hel in the module, including with a magic item. Hel is of course known as Hella in the D20 Blackmoor line.

-Havard

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