** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 22, 2024 7:30 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Blackmoor Population
PostPosted: Mar 09, 2012 5:06 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
What would be a rough estimation of the total population of King Uther's realm? (ca 1030 NC)

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 09, 2012 5:13 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Actually Cthulhudrew has done estimating the population to be around:

130.000 (Mostly humans, some halflings) plus about 9000 elves and 16.000 dwarves.

Looking at the human population alone,

how many of these 130.000 could reasonably be considered Clerics and Magic-Users (Sorcerers / Wizards etc)?

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 09, 2012 1:46 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Interestingly, ZGG material estimates Blackmoor population to be significantly lower. Only 70.000.

Based on Cthulhudrew's figures (130.000) I would estimate the following number of spellcasters:
Clerics: ca 500
Wizards: ca 500
Sorcerers: ca 500
The above accounts for the human population only. Elves and other demihumans are in addition to this. The vast majority of these spellcasters will be in the levels 1-3 range.


Taking a look at Wizardly organizations I am thinking the following numbers:

The Wizards Cabal: ca 350 Wizards + 200 Arcane Warriors + 1000 Soldiers
The Eldritch Underground: ca 500 Sorcerers (+ more Sorcerers, Wizards and Wokani from outside Blackmoor's Borders)
Ordo Elementalis: ca 50 Wizards + 200 Elven Wizards.
Scroll & Blade: 50 Wizards + 20 Arcane Warriors + 1000 Soldiers
Quincke's Brigade 50 Wizards.

Thoughts on these numbers?

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 12, 2012 10:06 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Alex, when working on Acks, worked out these figures using the data provided in the section on the third coot invasion in the FFC...

"It wasn’t initially clear to me whether "men" in FFC means "adult men" or "people". However, the rules state that a a Fyrd of 450 men is available per 3,000 (p7, p8, p9). If "men" means "adult men" then the Fyrd is 15% of the adult men. If "men" means "people", and we assume 1 able-bodied man per 5 people (the historical norm), then 3,000 people would yield 600 men and the Fyrd of 450 would represent 75% of the adult men. Neither Greece nor Rome ever managed to have more than 33% of their adult men under arms, even during the Punic Wars, so we have to conclude that a 75% military participation ratio is unlikely to be what FFC intends. Therefore I have to conclude that "men" means "adult men". Therefore, 3,000 men in FFC is comparable to 3,000 families in ACKS, which have 1 adult man per family.

FFC therefore provides that 3,000 families yields 500gp per month, or 1/6gp per family....

Turning back to Blackmoor itself, we know from page 4 that Blackmoor earns 35,000gp per 4 months. We also know (from the listings for Maus, Duchy of Ten, Egg of Coot, etc.) that the income values are primarily based on the number of peasants. So how many peasants would Blackmoor need to yield 8,750gp per month? They would need 52,500 peasant families (1/6th gp per family). 52,500 families is peasants. 262,500 peasants. "

I think Cthuludrew is fairly close to the mark except I think there are about double the numbers of dwarves and elves.


FFC also gives Blackmoor as 4, 346 sq mi. which is about the size of connecticut. a lot depends on where you draw the borders.

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 13, 2012 11:21 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
130.000 was more or less the population of medieval Denmark before the Black Death.

Good number.


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 18, 2012 6:09 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
I think Aldarron has a very good point that this depends on what you consider the extent of the Kingdom of Blackmoor. The comparison to Denmark is interesting because, at least according to Cthulhudrew's figures, Blackmoor is significantly larger than mainland Denmark. Again relyig on Cthulhudrew's estimate that Blackmoor covers an area of "Approx. 51,750 sq.mi." the populations seem very low, especially if you look at this guide for determining medieval populations: http://www222.pair.com/sjohn/blueroom/demog.htm

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 18, 2012 11:24 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 20, 2012 4:54 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Blackmoor Population
PostPosted: Mar 20, 2012 10:25 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.021s | 11 Queries | GZIP : Off ]