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 Post subject: The Term "Arnesonian"
PostPosted: Jul 14, 2011 12:41 pm 
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Lord of the Regency Council
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 Post subject: Re: The Term "Arnesonian"
PostPosted: Oct 23, 2011 9:10 pm 
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Yeoman
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I would comment here that an Arnesonian Ideal is embodied in his repetitive calls for the players to have fun. Dave didn't really care at all about the rules. He would generally ignore them outright if it served the greater enjoyment for the group. That's hard to swallow for rules lawyers, but it embodies the first, and arguably, most important thing that Dave wanted.

This is often a stark contrast to other designers who want to have a lock on their campaign settings and the canon behind it. Dave always cared, but he would reiterate that there are "many Blackmoors, this is only one".

Dustin


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 Post subject: Re: The Term "Arnesonian"
PostPosted: Oct 24, 2011 3:42 pm 
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Count
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I don't know if you noticed this Havard, but that was the last webpost Dave made.

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"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

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 Post subject: Re: The Term "Arnesonian"
PostPosted: Oct 27, 2011 3:01 am 
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Lord of the Regency Council
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 Post subject: Re: The Term "Arnesonian"
PostPosted: Nov 13, 2011 8:30 am 
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"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: The Term "Arnesonian"
PostPosted: Nov 14, 2011 3:54 pm 
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Lord of the Regency Council
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Joined: Nov 17, 2009 2:48 pm
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Location: Norway, Europe

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Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


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