** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 22, 2024 1:30 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: [ACKS] Adventurer Conqueror King System
PostPosted: Jul 11, 2011 4:39 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
A new RPG system which looks back to both Arneson and Gygax' visions for the ultimate fantasy system:

http://blackmoormystara.blogspot.com/20 ... -king.html

I know some of you have already found out about it. What are your thoughts? :)

Edit: More details here: http://muleabides.wordpress.com/2011/07 ... eror-king/

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Adventurer Conqueror King
PostPosted: Jul 15, 2011 8:10 pm 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 22, 2010 10:08 pm
Posts: 66
Location: NYC
Thinking about what players could do in the original Blackmoor Campaign, from wilderness exploration to barony building and management to special interests, and how to support that for modern gamers has been a major impetus in the design, and we have a "Dave Arneson" tag in our publishing blog to highlight posts where we're specifically taking on his ideas: http://www.autarch.co/tag/dave-arneson/

_________________
"Yezekael Yann, maker of devices", Human Valesman, Tales from the Vales
Co-designer, ; contributor,


Top
 Profile  
 
 Post subject: Re: Adventurer Conqueror King
PostPosted: Jul 21, 2011 11:12 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Adventurer Conqueror King
PostPosted: Jul 26, 2011 3:47 am 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 22, 2010 10:08 pm
Posts: 66
Location: NYC

_________________
"Yezekael Yann, maker of devices", Human Valesman, Tales from the Vales
Co-designer, ; contributor,


Top
 Profile  
 
 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Jul 28, 2011 3:43 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Bargle at DF mentioned that ACKS has level limits, with most classes maxing out at 14th, while some classes end before that? Is this true? I'm really hoping not...

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Aug 16, 2011 11:19 pm 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 22, 2010 10:08 pm
Posts: 66
Location: NYC

_________________
"Yezekael Yann, maker of devices", Human Valesman, Tales from the Vales
Co-designer, ; contributor,


Top
 Profile  
 
 Post subject: Re: Adventurer Conqueror King
PostPosted: Aug 18, 2011 11:06 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Sep 12, 2011 8:19 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Sep 14, 2011 2:30 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: [ACKS] Adventurer Conqueror King System
PostPosted: Sep 14, 2011 2:36 pm 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 22, 2010 10:08 pm
Posts: 66
Location: NYC
I think you are specifically talking about demihuman level limits. I can't opine on this directly - my own campaign has no PCs above 7th level. I do know that Alex's Auran Empire campaign has multiple PCs who "stalled out" well before the rest, and that the players were happy with this - obviously others' experience differs! I can say that this would not be hard to change; the mechanics are compatible with enough older editions & retroclones that swapping out the XP tables would present little challenge and have little impact on the game's economic assumptions.

_________________
"Yezekael Yann, maker of devices", Human Valesman, Tales from the Vales
Co-designer, ; contributor,


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.021s | 14 Queries | GZIP : Off ]