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 Post subject: [FP] Freeport in Blackmoor?
PostPosted: Jun 17, 2011 9:29 am 
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Lord of the Regency Council
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Where would you place Freeport in Blackmoor?

Both Maus and Robinsport have been mentioned. What about Jackport?

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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 20, 2011 1:21 pm 
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I think I'd be partial to replace the island northeast of the land of the Egg of Coot with Freeport isle. Either that or just add it in to the center of Gorgon Bay.


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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 21, 2011 4:39 am 
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And you would tune it with the setting... How?


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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 21, 2011 8:30 am 
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I remember a Freeport module or two years ago and I found them to be pretty fun, even though they were for 3E.

I know that there were some modules and then I think they redid it to make a more unified product. I'm not sure. Which Freeport materials in particular do you like best?

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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 21, 2011 10:55 am 
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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 22, 2011 8:35 pm 
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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 23, 2011 6:52 am 
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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 24, 2011 6:52 am 
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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 24, 2011 12:21 pm 
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Since you will probably be using an older edition of D&D with Freeport (OD&D maybe?), I also recommend the Pirate's Guide to Freeport which is systemless.

-Havard

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 Post subject: Re: [FP] Freeport in Blackmoor?
PostPosted: Jun 30, 2011 7:21 am 
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Only thing I know of Freeport is what I just googled a minute ago, but from that brief description, I wouldn't "put" "Freeport" anywhere.

But, looks like it would be ideal to use as the description and details for either Port Dacoit or Robinsport. Prolly the former, more than the latter.

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