TLDR :wink:
Welcome to true nerddom, n00bie! :)
In short, my suggestions for you:
Check out Dave Ross' Blackmoor Gazetteer, and my own "Maiden Timeline":
http://blackmoormystara.blogspot.com/20 ... kmoor.htmlhttp://blackmoormystara.blogspot.com/20 ... k-inn.htmlBoth should provide readable and easy-to-overview in-edpth information on the setting,
and, more importantly, and written on the background of actual games - so you see where the setting gets tweaked to fit
the meeds of everyday DMs better.
Also, if you're looking for event-based starting adventures (as opposed to site-based adventures, aka dungeon crawls),
I strongly recommend you run "Ties That Bind", from the Blackmoor 2004 Campaign Setting. While the plot itself is probably not as exciting as other stuff, it nicely handles the introduction of the players into a new world.
Alternatively, I recommend you take a look at the non-Blackmoor supplements "Libris Mortis", or "Lords of Madness".
Those feature generic scenarios for all levels that should be very easy to adapt to the very specific BLackmoor setting.
Also of note in that respect is the "Penumbra Fantasy Bestiary", by Atlas Games, if you can still find it.
Hope that helps. :)