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 Post subject: Re: Maus and Lankhmar
PostPosted: May 30, 2011 5:11 pm 
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Lord of the Regency Council
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 Post subject: Re: Maus and Lankhmar
PostPosted: May 31, 2011 6:30 am 
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Le Noir Faineant
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 Post subject: Re: Maus and Lankhmar
PostPosted: May 31, 2011 6:50 am 
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 Post subject: Re: Maus and Lankhmar
PostPosted: May 31, 2011 7:53 am 
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WAR HAVARD!

Sorry for getting on your nerves with my resistance againt Lankhmar, but I simply dislike the idea.

Gary Gygax' City of Greyhawk is said to have been mainly based on Lankhmar. Why would Arneson have to do it, too?

There's more than enough other fantasy literature that is usually disregarded.


Now, for Maus from today's player perspective, things are much simpler.

FREEPORT = Maus.

Apart from Freeport being indeed located on an island, IIRC, the description fits perfectly,
and its generic enough not to overload the DM with stuff that he has to fix.
(Lankhmar, as an RPG, being pretty overloaded with info, IRRC.)

For me personally, the adventure that spawned Rowell, and a couple of other characters of the LFC,
used the equation "Maus=Brindinford", from the WotC module "The Speaker in Dreams".

Not necessarily the best choice, but it has a nice Cthulhuesque/Coot angle, and well, it was a nice game.

My case being the the availability, or the lack thereof, of d20/4e material for Lankhmar.



As to Moorcock: Ilmiora from the Stormbringer RPG (not sure if Moorcock is the originator of that description, though.

Also, the Corum novels are about as Lankhmar as Blackmoor, with Corum, IMO being the closest to being a blueprint for "Moorcock the Slayer". Its land of Khoolocrah make for a good Blackmoor, though I think there are no maps.

Or, check The Silver Warriors - I am not sure if it translates correctly from German back into English, but there we have "Lands of Black Ice".


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 Post subject: Re: Maus and Lankhmar
PostPosted: May 31, 2011 9:13 am 
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