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 Post subject: Blackmoor 5E class conversions
PostPosted: Apr 27, 2021 12:36 am 
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Serf
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Joined: Apr 25, 2020 10:19 pm
Posts: 8
Location: Metro Detroit area, Michigan, USA
I'm running a 5E game in Blackmoor, and wrote a "lazy" conversion guide that hopefully covers all of the classes, prestige classes (3E), and paragon paths (4E) from older versions of Blackmoor, and provides suggestions for 5E replacements. I'm open to feedback - it took much longer than I anticipated to put together this first draft, and I admit I kind of lost interest near the end.

https://homebrewery.naturalcrit.com/share/jeMeA4CSfas_


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 Post subject: Re: Blackmoor 5E class conversions
PostPosted: Apr 27, 2021 5:22 pm 
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Lord of the Regency Council
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Joined: Nov 17, 2009 2:48 pm
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Location: Norway, Europe

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Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


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 Post subject: Re: Blackmoor 5E class conversions
PostPosted: Apr 27, 2021 6:16 pm 
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Serf
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Joined: Apr 25, 2020 10:19 pm
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Location: Metro Detroit area, Michigan, USA
I really wanted the elderkin, idolater, and wokan to work as 1st level classes, but couldn't figure out a way to maintain the flavor without homebrew rules. My players are new to the game, and I want them to learn the rules as written before I change anything.


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 Post subject: Re: Blackmoor 5E class conversions
PostPosted: Jun 03, 2021 2:14 pm 
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Serf
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Joined: Apr 25, 2020 10:19 pm
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Location: Metro Detroit area, Michigan, USA
OK, I made many many many revisions, decided to move everything onto a wiki on my personal server, and I have started converting races, alignments, factions, feats, equipment, spells, magic items, monsters, beasts, NPCs, etc.



(Wiki isn't currently open to registrations because I want to get it done for my own campaign before I open it up to anyone else)


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