What a treat! 8) This looks like a great campaign, but it requires a bit of work on the GM's side, as it refers to stories, things, facts and institutions that are probably detailed in the Age of the Wolf campaign setting, that is (still) unpublished. However, this "sneak peak" is the best possible way to get an idea of what the Age of the Wolf (set almost 300 years in the future of classic Blackmoor) could have been. For this reason, this adventure requires very careful reading from the GM and I guess that properly running the campaign would recommend reading with attention all the 4e adventures and piecing together many small details to support re-creating the campaign world. I also had the impression that this adventure would probably be difficult to be run as a one-session adventure, but you have to try running them in practice before being sure about this.
_________________ He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.
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