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 Post subject: Episode 4: Blood Wind
PostPosted: Jul 20, 2019 2:56 am 
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Duke
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 Post subject: Re: Episode 4: Blood Wind
PostPosted: Jul 20, 2019 2:58 am 
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Duke
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As a Game Master, I have to raise also a small complaint about how the in game times are managed, as every episode is supposed to take a tendays, but this actually takes at least twice as much and this isn't flagged anywhere, as discussed here: viewtopic.php?f=91&t=9052

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 Post subject: Re: Episode 4: Blood Wind
PostPosted: Jul 23, 2019 5:34 pm 
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Yeoman
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This is interesting feedback.

I think it's important for folks to realize these episodes were written in a convention form with the exception of the Conversion docs, like Redwood Scar, DCB, etc.

Players were expected to complete them in a single 3 hour play session. Most convention players know to go along with the premise, but I can see how this might be tougher to sell as part of a home game.

Personally, this is one of my favorite Episodes in the whole Campaign. It was debuted as part of the first 4 episodes and it gave the Peshwah a new personality that was never really seen before in Blackmoor. Further, it showed the wider breadth of magic as a contrast to the Wizards' Cabal and the Spell Focus based approach.

Please feel free to make these Episodes your own so that your players will have fun. That includes rewriting the description. :P

D


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 Post subject: Re: Episode 4: Blood Wind
PostPosted: Jul 24, 2019 7:31 am 
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Duke
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I think that the overall comment from the players was that it is much better than it looked like "from the outside" and indeed I think that this episode is a great opening of the saga of Hadeen, that is one of the best sagas of the MMRPG. On top of this, Sulla is a NPC that every player will remember.

I also think that this is a well crafted episode for doing everything nicely within 4 hours or less.
Said that, as the MMRPG adventures were all supposed to last a ten-day in game time, I'm even more surprised that this episode takes at least twice as much in game time (including travelling, etc.) and this is not flagged.

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 Post subject: Re: Episode 4: Blood Wind
PostPosted: Aug 24, 2019 3:36 am 
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Duke
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Another small comment about Blood Wind: somehow it is assumed that the characters can ride and have horses. Just remember this if you are planning to run it.

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 Post subject: Re: Episode 4: Blood Wind
PostPosted: Sep 04, 2019 10:25 am 
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