** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Dec 18, 2024 1:28 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Running Stone Age or Bronze Age Tech Campaigns in BECMI
PostPosted: Jan 14, 2021 5:25 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Has anyone tried to run D&D campaigns in BECMI in settings where the PCs don't have access to steel or iron age equipment?

One problem with such campaigns is that D&D is designed around characters having access to chain or plate mail armor.

In terms of actual play, this penalizes the Fighter, Cleric, Dwarf, Elf and Halfling classes. It also means that these classes will have a much lower AC than in a standard campaign. This could potentially change the dynamic of combat dramatically, especially since these are the classes that will usually engage the most in close combat.

One possibility is to include variant-classes like the I have detailed in this thread to replace Fighters.

Another option would be to give other compensations to low armored characters of these classes.

A third option would be to make use of the partial armor rules introduced in various Hollow World sourcebooks.

How would you handle the BECMI rules in such a campaign?


-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Running Stone Age or Bronze Age Tech Campaigns in BECMI
PostPosted: Jan 15, 2021 2:29 am 
Offline
Comically Terrible
Comically Terrible
User avatar

Joined: Feb 02, 2010 4:27 pm
Posts: 1990
Location: TX, USA
Its really only a problem if the stone/bronze-age culture is clashing with one of a higher tech/progress level.

If the campaign is self-contained, then just use weapons as-is (if somewhat trimmed), and maybe ditch chainmail, if in bronze-age, and only allow leather if at stone-age.

_________________
Rob

Follow Thorn's Chronicle | |


Top
 Profile  
 
 Post subject: Re: Running Stone Age or Bronze Age Tech Campaigns in BECMI
PostPosted: Jan 15, 2021 1:54 pm 
Offline
Peasant
Peasant

Joined: Oct 13, 2020 4:09 am
Posts: 19


Top
 Profile  
 
 Post subject: Re: Running Stone Age or Bronze Age Tech Campaigns in BECMI
PostPosted: Jan 15, 2021 2:21 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: Running Stone Age or Bronze Age Tech Campaigns in BECMI
PostPosted: Jan 15, 2021 2:23 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
The issue of the AC that is independent from the experience / level / fighting prowess but depends only on Dex and armour is one of the inherent issues of D&D. Happens.

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.015s | 13 Queries | GZIP : Off ]