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 Post subject: [BECMI] Monster Conversion: Orc, Balebourne
PostPosted: Dec 19, 2011 9:23 am 
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Lord of the Regency Council
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Location: Norway, Europe
Orc, Balebourne
Armor Class: 6
Hit Dice: 2*
Move: 120' (60')
Attacks: 1
Damage: 1d0 (2-H Sword)
No. Appearing: 1 (1d4)
Save As: F2
Morale: 10
Treasure Type: E
Intelligence: 15
Alignment: Chaotic
XP Value: 25

The Balebourne are a cross between Orcs, Goblins and and other foul beasts. They look like Orcs, but with a reddish tinge to their skin and hair. They often serve as bodyguards to Orc Chieftains. Each Balebourne will have one 1st level spell (chosen at random). Balebourne have infravision and thrive underground, but in bright daylight they suffer a -1 to attacks.
Terrain: Underground


Balebourne Orcs first appeared in Dave Arneson's Blackmoor (D20).


-Havard

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Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


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 Post subject: Re: [BECMI] Monster Conversion: Orc, Balebourne
PostPosted: Dec 20, 2011 2:07 pm 
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Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Very cool. The only thing I can see to possibly add from 4e is that they are always found in small numbers living within normal Orc tribes.

Really they are a kind of Half Orc.

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 Post subject: Re: [BECMI] Monster Conversion: Orc, Balebourne
PostPosted: Dec 22, 2011 8:12 am 
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Lord of the Regency Council
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Location: Norway, Europe

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