Thanks! Cool list so far.
Does anyone have a copy of the Different Worlds article from Richard Snider on the AiF second edition?
I think it's interesting to note that AiF was a human based - I believe Gygax stated AD&D was a humanocentric game in the DMG when explaining the demihuman level limits - but instead of following the A/D&D practice of using level limits for nonhuman characters AiF imposes a list of penalties connected with playing a nonhuman race. I wonder if Races of the Faerry would have included more nonhuman races for optional PCs or different guidelines than the basic rules?
I wonder if the "World of Fantasy" would have been Blackmoor in disguise because the example campaign setup in the AiF core rules has the "Shrine of St. Cuth" instead of Cuthbert iirc. Without taking the time for a quick look I don't know if there were other similarities.
Ritual Magic would have, of course, expanded the very basic spell system laid out in the core rules.
Dragons were already the centerpiece of the monster section with something like a dozen pages or so going over the options. I really need to whip together a Dragon Record Sheet to record the results of generating the different dragons. It's interesting that Arneson suggests creating the dragons used in the campaign before the campaign starts. Maybe this book would have included more dragon hoard options, an expanded dragon generation system, dragon magic, or who knows what else?
All of this talk about "what could have been" is fascinating! It's time for those frustrated by AiF to start whipping up some fan stuff to make this game shine...
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