The players in general did really well and, surprisingly, I enjoyed running this adventure.
Please note that I stopped running or playing adventures on line (apart from The Throne of Stars...) quite a few years ago, as I didn't like how players played that games (bullying, etc.), so nice players playing well according to their characters were a great surprise.
Even more surprising, for me, was that they asked me if I wanted to run more games for them.
I changed the name of the game from The ComeBack Inn, a Blacmoor adventure to The ComeBack Inn, a Blackmoor campaign and I made massive changes to the game info thread, including much broader information about Blackmoor and much broader character creation options, as in the meanwhile more players joined and were looking for games.
With hindsight, I found that the Special Skill: Magic, Sorcery, Special Skill: Magic, Chaos Magic and the Talent: Focus had pretty perfect mechanics for managing Dave Arneson's Blackmoor Sorcerers and Wizards. It was really surprising!!! 8)
I also "massaged" some Special Skills to allow some more variation between the various races. Just minor tweaks in the spirit of the ruleset.
Thus I run at the same time two adventures: Innuendo and Ties that bind.
In game dates: both from 04 Eaiwe to 13 Eaiwe 1030
Innuendo was run as a solo game and the character involved did fairly well, despite being a solo investigator, but didn't manage to prevent the Sorcerer girl to be taken by the Wizards' Cabal.
Ties that bind is the official adventure from Dave Arneson's Blackmoor and it was played by a fairly big group. They bulldozed through the encounters requiring strength, but they didn't want the help (costing a bribe) of the Thieves Guild in Jackport and couldn't find another way to progress their investigation and find the hidden, underground port, so, eventually, Lady Walcrest sailed to the Egg of Coot. During this adventure I introduced, a bit out of the blue, the trope that Giants don't like noises (
http://blackmoor.mystara.net/forums/vie ... =76&t=8784), probably some kind of lost memory resurfacing from Graendel in the Beowulf myth. I think it was overall a nice touch.