** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 09, 2024 12:24 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Origins of the Cult of the Frog
PostPosted: Feb 06, 2018 11:23 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
I thought you all might find this interesting.

So, as some might recall, my campaign is set during the Mage wars (860's). Maybe, you will also remember the thread where we talked about fleshing out the ancient, forgotten civilization in the Great Dismal swamp, that in the MMRPG built ziggurats and worshiped frog gods. I came up with the notion that they were a froglin people called the Groda and had been responsible for creating the gatormen and saraigu through sorcery, but had themselves become extinct.

Currently my players have roughly 4th level characters, and I was looking for a good adventure for them. Long story short, I ran Beyond the Towers by W. Jason Peck, which adapted easily to Blackmoor. I scrapped the whole "Archeology professor needs guides" story line <rolls eyes> and simply gave the players a mysterious treasure map leading to the Ziggurat in the swamp. The adventure has "sheshak" bandits (convert to saraigu) with "sevren" minions (call 'em Marsh Goblins), some more standard monsters, and a slithering abomination for which I substituted a classic Black Pudding.

Anyway Hidden away in the ziggurat is a secret room of a "Hetepkan" (called them Groda) evil high priestess, who, as her civilization faced disaster, trapped herself in a special Mirror of Life Trapping. I gave the priestess a teleporter ring, so when the PC's got to the room and released her from the mirror, she could (and did) teleport to safety.

Of course, it is only a few years later according to DA2:9 (875 ish) that frog cultist start turning up in Vestfold........

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Origins of the Cult of the Frog
PostPosted: Feb 06, 2018 1:27 pm 
Offline
Peasant
Peasant

Joined: Jan 12, 2018 7:49 am
Posts: 18


Top
 Profile  
 
 Post subject: Re: Origins of the Cult of the Frog
PostPosted: Feb 27, 2018 12:43 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
A bit late to the party, but - the origins of the Frog cult were the reason I got so into Jennell Jacquays' (all possible spelling mistakes, I made with that one) "Caverns of Thracia". The d20 version contains an optional boss that IIRC goes by the name of "The Immortal King", and that supposedly created the civilization that in turn built the lower levels of the dungeon. (The subterranean caves, IIRC.)

IMC, the Caverns of Thracia were located in the Duchy of Ten - and they were basically the next stop after the TotF dungeon, which we played, IIRC, as per Supplement II, not as per DA2. I never fleshed the story out much, but because, for campaigning purposes, it's such an easy pair, with two fairly big modules laying things out in a pre-prepped fashion, maybe going back there someday - for somebody else than me - might be worth a thought.

I also like the idea of bringing Henry-Rider-Haggard-ish primordial beings into BM is something that I like, because Castle BM always suffered from the "Grayskull Paradox" - like "Castle Grayskull" from "Masters of the Universe", it's the center of the setting's narrative, but we never learn quite why. So, supplementing the pre-history/"founding era" of the present-day setting this way is something that pays off on the long run, because it gives you a background to work with beyond what the setting is already supplied with - which is not much, IIRC. (Now, I never really got into Mystara's version of BM, and I think the *why* of the setting is explained way better than just in Arneson's version.)


Top
 Profile  
 
 Post subject: Re: Origins of the Cult of the Frog
PostPosted: Sep 09, 2018 9:59 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: Origins of the Cult of the Frog
PostPosted: Sep 12, 2018 9:33 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Yeah , the ziggurat adventure itself is pretty cool - my guys had a lot of fun with it and are still talking about some of the antics they pulled.

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Origins of the Cult of the Frog
PostPosted: Sep 25, 2018 4:11 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Great stuff!

I love the ancient civilizaions hinted at in the swamp. It creates a very interesting atmosphere for adventurers to explore.

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.022s | 11 Queries | GZIP : Off ]