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 Post subject: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Nov 28, 2016 11:22 pm 
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Lord
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In an effort to speed up next session, what follows is the next situation. If you recall Vixine and Blake were taken prisoner and a chase ensued to other parts of the dungeon. We left off the chasing party at an intersection shaped much like the Norwegian Rune for the letter "n", the party was coming up the middle and was about to turn a sharp left when mysteriously, the effect of the "detect evil" spell faded rapidly.

Assuming the party continues left they will come upon a circular 40 foot diameter chamber and about 40 feet high at the apex of its dome. It is made to appear as if it were a natural cavern. The walls are hewn to appear as boulders, and detritus is spread by the walls. Jagged rocks protude from the permiter in seemingly natural manner. Even in the relatively open center, the floor is uneven, with cracks, ledges, and loose rock. The area is lit with a dim multicolored light, with no apparent source but nonetheless leaving pools of of shadows near the walls.

In other words, much like the cheesy paper mache' cave walls of an Original Star Trek episode.

Additionally the air smells foul. The party sees a dwarf size skeleton in chain mail and on one rock a leering skull is perched atop a rock and seems to be taunting the party. There are two narrow cave-like entrances opposite the party's entry and ten feet further to the Party's right the passage seems to continue in a 180 degree turn.

With all this preparation, I expect a formal marching order as the party enters the chamber to deal with the following:

1) From one of the the narrow openings, the voice of Vixine can be heard, crying for help.

2) In the middle of the room in front the other narrow opening is a creature they have not seen before. It has the body the size and shape of a stag, a lionlike tail, and the head of badger, with sharp teeth.Leucrotta, it is kneeling near the ground chowing down on what appears to be the remains of Blake.

(Non-particpants are also encouraged to reply on party or monster tactics.)

In the non-email version a picture of the monster (a Leucrotta) is attached. I do not expect the Players (who get the email version), to even look here.

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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Nov 30, 2016 7:19 pm 
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Duke
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Hi Tracy,

did you ever consider running a PBP on this site???

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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Nov 30, 2016 9:18 pm 
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Lord
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I'm bad on acronyms newer than Fortran/77, what's PBP ?

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 Post subject: Tracy's HackMoor Campaign Current Day Timeline
PostPosted: Nov 30, 2016 10:29 pm 
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Lord
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Because we're going piecemeal through the dungeon, I thought a timeline for the current day is in order. Most times have a 10 minute space between them. This is so the party can gather their wits, pick their noses, or whatever they do between actions. Most actions take 10 rounds or less which would be 10 minutes anyway. (i.e. Periods of boredom punctuated by moments of utter terror, to rephrase a World War One quote about months.)

Any disagreements with the timeline please advise. Not averse to lengthening it, but am against shortening it. (Party members are blind copied on this.)

Pre-reveille: Rest after cleaning up Mage's stash
8:00AM Wake up, urinate, scratch party's collective asses. Eat leftovers from Elefus' Create Food & Water spell.
8:30AM Descend through secret tunnel to circular chamber. Look around
8:40AM Go down hall, turn left, deal with circular statue room. Battle with some statues.
8:50AM Discern the loot from the statues. Decide to go right or left.
9:00AM Turn right. Enter Lamia's chamber. Defeat Lamia.
9:10AM Lamia debrief. (Investigate & loot body.) Decide to right or left door.
9:20AM Choose right door. Go up stairs.
9:25AM Go through door top of stair. Choose to turn right of left in hallway.
9:30AM Turn left. Find door on right. Enter door fight Bugbears and & their supervisor in adjacent room on left.
9:40AM Bugbear debrief. Choose exit back the way they came or door opposite.
9:50AM Choose door opposite. Ten foot hall, another door. Battle four more Bugbears.
10:00AM Bugbear debrief. Choose concealed door on right or regular door on left.
10:10AM Go through concealed door. Battle Gargoyles, Stone Golem, and Hedge Ogre, that attacked from rear.
10:30AM Battle debrief. Choose various doors.
10:40AM Go behind black curtain then door. Battle Water Dopple-Elemental variant. Crystal ceiling and pool shatters. Find scroll.
10:50AM Battle debrief. Choose concealed or secret door.
11:00AM Go through secret door. Pass table with 32 silver dishes. Find purple furnished room with trap door going down. Loot and investigate room.
11:10AM Go down trap door. Go up to next room. Find and loot more not so lavish furnishings.
11:20AM Exit concealed door. (Same door they did not go through at 10:50AM.) Vixine and Blake missing.
11:30AM Chase trail of Vixine and Blake. Pass through windy door then avoid evil presence in large octagonal room and go down stairs.
11:40AM Pass through hexagonal room with 5 doors. Pass through opposite door. Logic bomb the Ettin in next room.
11:50AM Exit on right 45 degree hallway. Turn left 135 degrees at intersection.
12:00PM Find circular chamber with beast eating Blake.

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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Dec 01, 2016 4:20 pm 
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Duke
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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Dec 02, 2016 1:36 pm 
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Lord
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Ah, I would have called it a PBeM (Play By e-Mail). Presuming you aren't thinking of a paper post.) Ran a 6th_Fleet game like that for 10 years. This would have to be a separate campaign unless I can think of some trick.


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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Dec 02, 2016 2:20 pm 
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Duke
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Well... it could be a Play by Post like this: viewforum.php?f=65 for example, or this: viewforum.php?f=80 where you don't send emails to somebody, but you add posts to threads in designated sections of the forum...

Just a small idea for you, of course...

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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Dec 02, 2016 11:01 pm 
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Lord
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Thanks.

Will take it under consideration. Although if it is anything like my 6th_Fleet game, working the Players will be like herding cats.

I may have to wait until full retirement if it is labor intensive.


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 Post subject: Re: Prequel, Tracy's HackMoor Campaign 2016/12/01
PostPosted: Dec 04, 2016 1:23 pm 
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Duke
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making all his Nowhere plans for Nobody.


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