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 Post subject: The Last Fantasy Campaign: Companion Documentation
PostPosted: Nov 25, 2009 11:12 am 
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Le Noir Faineant
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Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
The following documents contain information that form the basis for our game.
We of the Company of the Maiden hope you enjoy reading it and maybe even find it useful for your own games!





A short written companion, containing information on our past games, on the concrete changes we made to our setting,
AND the big "Maiden's Timeline", the backbone of the setting we use, containing about all information about our game that we can spare.





The complete transcript of the "campaign that started it all", from December 2005 to April 2009. Docs come in txt and rtf format.


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 Post subject: Re: The Last Fantasy Campaign: Companion Documentation
PostPosted: Mar 21, 2011 1:43 pm 
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Le Noir Faineant
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Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
The Road Backup Files

The second chapter of the Last Fantasy Campaign, running from April to December 2009.
A collaborative novel, detailing the years between The Grim Winter and The Promised Land,
written by the players with minimal supervision by the DM.


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 Post subject: Re: The Last Fantasy Campaign: Companion Documentation
PostPosted: Apr 01, 2011 8:03 pm 
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Le Noir Faineant
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Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
The War of the Thieves Backup Files

Starting in summer of 2006, and ending in spring of 2008, this was a side campaign to The Grim Winter,
but advancing more slowly than the main game so players who couldn’t post as regularly as the rest didn’t have to quit our game.
The War of the Thieves essentially told the further adventures of the thief Rowell and his companions,
a group of NPCs the party had met during the first chapters of The Grim Winter,
and featured an adventuring party participating in the Coven’s (the Blackmoorian Thieves Guild’s)
conquest of the abandoned city of Mondburgh (based on Ernie and Luke Gygax’ lost city of Gaxmoor for Troll Lord Games’ setting of Erde).
Though relatively short and admittedly not very coherent, the game had a huge impact on the development of our campaign
and touched some of the topics that will alter be detailed in The Promised Land.


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