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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Jul 15, 2018 1:34 am 
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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Sep 09, 2018 8:16 pm 
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Almost one year since we started playing this campaign!
I took the chance to refresh the list of available adventures, adding quite a few new options, not only from the MMRPG episodes, but also from DA series and from suitable adventures adapted from other continuities.

For the 1st of October (Dave Arneson Day) I'm preparing a little surprise (EDIT: see here: viewtopic.php?f=22&t=8873)

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Last edited by Yaztromo on Oct 03, 2018 10:03 pm, edited 1 time in total.

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Oct 03, 2018 10:02 pm 
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The Redwood Scar is now over! It was played by the four characters that completed Redwood Distractions between 24 Eaiwe and 01 Hotien 1030 (if you check it out, there was another group that went through the same adventure after them, in game time, but they are not in this other adventure - this is because Redwood Distractions can be replayed with no major issues). Between previous adventure and this, the characters passed some time training (spending their XPs to improve their characteristics) and allowing their Cumasti puppies to grow to young adults :)
It was a long adventure (I have no idea how they could play as a one off in the MMRPG!) and the characters were quite sharp to the point and avoided side treks, but still it was a long and hard one! Out of the four characters, only two managed to see its end!

In game dates: from 32 Jekumal 1030 to 09 Asum 1031 - this means that this is the first adventure that takes place in 1031! Considering that the first adventure started on Autumn's Equinox, it roughly took one year in real life to cover three months in game!



The Inn of Lost Hope is now over, after being played by three novice characters (one is a second character of a player that had other adventurers with a different character and two are totally new players). This introductory adventure is not part of the Blackmoor MMRPG corpus, but fits well with the setting.

In game dates: from 32 Jekumal 1030 to 09 Asum 1031

This group was doing everything fine, but they had bad luck with their rolls and they were risking seriously a total party kill, so they decided to withdraw and live to fight another day! That's life!

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Last edited by Yaztromo on Jul 06, 2019 9:59 am, edited 3 times in total.

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Oct 04, 2018 11:09 pm 
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Duke
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Right now we are about one year into the game and we have about 2500 posts, making it easy to calculate: we have approximately 50 posts a week (a bit less than seven a day). A pace that so far I seem to be able to manage. :roll:
We'll see how things progress... :)

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Mar 04, 2019 10:24 pm 
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We just reached the 3,000th post!!! 8) 8) 8)

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Apr 12, 2019 9:28 am 
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Blood Wind is currently over, after having been played by a mixed group of novice characters and characters that had one adventure before.
They played the adventure well, although their strategy at the Afridhi camp was a bit waving and later on, at the sneak attack by Calelrin thugs, they were pretty close to TPK. The impression is that some of them learnt a lot and in general this adventure is one of the best of the MMRPG... and it is the beginning of a majestic saga!
For honesty sake, I extended the in game times of this adventure, as the trip doesn't actually take just a ten-day, but almost two.

In game dates: from 10 to 29 Asum 1031


Raiders of the Desecrated Temple is an adventure that was originally written for another setting, but can be easily reskinned for Blackmoor (the desecrated temple of the title this way becomes Henrin's). On this occasion I put it on the way to Rugs Station, a part of Blackmoor where I never had, nor run, adventures... At the end the heroes recovered the Sword of Valour, a holy relic linked to Henrin, and presented it to the Great Svenny! The Great Svenny pledged to build a new and suitable shrine to hold the relic secure.
The heroes struggled a lot to overcome some hurdle and they came very close to death, but the stress accumulated turned into relief at the end!

In game dates: from 10 to 19 Asum 1031

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Last edited by Yaztromo on Sep 11, 2019 7:57 am, edited 2 times in total.

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Jun 16, 2019 11:20 am 
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The ComeBack Inn is now over, having been played at really high pace!
This is an introductory adventure for novice characters (and players) that is perfect to be re-run periodically.

In game dates: from 20 to 29 Asum 1031


Leaving the Nest is now over! It was played by a mixed group of adventurers that so far went through between 0 and 3 adventurers.
They literally blasted through it!

from 20 Asum 1031 to 29 Asum 1031

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Last edited by Yaztromo on Aug 22, 2019 10:31 am, edited 4 times in total.

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Jun 16, 2019 4:45 pm 
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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Jun 18, 2019 11:13 am 
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I found out that so many people heard about Blackmoor but so few actually had adventures in it.




BTW, The Inn Between the Worlds, that is a way of looking at Adventures in Blackmoor, is now over, after being played by a group coming from another campaign world and, as that campaign completed, they were perfect for this adventure!

They are quite a powerful party, but this adventure presented many surprises and difficulty for them, and they couldn't solve the mystery and bring back the king, so some other NPC did it for them. This is the second time that I run this adventure as part of Blackmoor Living World and the first time it didn't end pretty. My impression is that this super classic module by Dave Arneson (nonetheless) is in the history of roleplaying, but it is also a high demanding adventure for both the players and the game master, as there are many details that need to be noticed and properly processed mentally. My impression, after running it twice on RPoL, is that it isn't really suited for play by post, as the times of play by post are too long to keep in mind and connect all the dots.

In game dates are from 30 Asum to 07 Chrislina 1031




Secret and Lies adventure is now over. The characters have mixed experience levels and two of them saw its end! This is mostly an investigation adventure and the players messed up quite a lot with the adventure by taking unexpected options and actions, but ultimately the adventure was scripted robustly enough to avoid me major headaches (see viewtopic.php?f=91&t=9242)

In game dates are from 30 Asum to 07 Chrislina 1031




The Gates of Stormkiller, an adventure converted for Blackmoor from another setting, is now over. The characters struggled at times and occasionally preferred running than fighting (and this is a good learning in role-play: you are not invincible, you can die), but overall the survivors were very happy with the adventure, although they didn't unravel everything.
It was good impersonating the Great Svenny, as in this adventure he is the NPC that hire the characters...

In game dates are from 30 Asum to 07 Chrislina 1031




Mere Flights, an adventure of the Hidden Swamp series, that was played as a solo game for a player with some problem and is worried she may not be very reliable due to personal circumstances, so she asked for a solo game. Eventually, she had to abandon the game.

In game dates are from 30 Asum to 07 Chrislina 1031



Lots of things happening at the same time, in this campaign.... :mrgreen:

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Last edited by Yaztromo on Nov 25, 2020 5:40 pm, edited 10 times in total.

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 Post subject: Re: Yaztromo's Blackmoor Living World
PostPosted: Jul 07, 2019 2:53 am 
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Duke
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Having run it twice (one of them mentioned above), I have to say that The Redwood Scar is an awesome adventure, that can be extended with various interesting side quests or the side quests can be simply re-utilized as short one-off sessions.
Thank you Mr. Quinn!

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