The river leads into a tunnel in the side of a mountain, and the characters are swept into darkness. After a short while, the river sweeps round a bend and they are washed up on a rocky shelf, which is worn smooth by the pounding water. As they lie there, sodden and panting, they take a look at your surroundings. A guttering torch has been driven into a crevice nearby, and by its light they can see that, once round the bend, the river runs beneath an arch. Iron bars are set inlo the arch, blocking entry, behind them, leading from the rockshelf, is a dark tunnel, with light flickering along its walls. They set out, treading carefully, down the passage until finally you arrive at a fierce wall of fire which fully blocks it. They steel themselves and leap through. They feel no heat, and realize that the wall was merely an illusion. The characters instead follow the runnel until it opens into a large chamber. The cavern has a high ceiling, and a fine mist of sand falls from it. The middle of the floor is covered with sand, and quivers slightly. Strewn carelessly across the sand are an assortment of incredible relics and treasures — surely a magical hoard the like of which was never seen before. With each tremor of the sand they sink deeper. A taint whistling, as of wind in a ravine, can be heard. Suddenly there is a croak from near by. The noise cam from a human face, embedded in a greenish slime. 'You musl flee,' it says feebly. 'I, Enthymesis, have failed to slay Maijern-Nosoth. I have little rime left to live, but you must escape. Do not go near the sands: they lead to the Abyss! Hurry, the beast returns!' Despite the warning, the characters walk towards the centre of the room, but as they step into the sand they feel a lugging at their feet. They wade further into it, and sink up to their knees. A few seconds later, they cannot move their legs, and the sand is up to their waist. As their head sinks lower they take a deep breath, hoping it is not going to be the last. The pressure of the sand as they are dragged down is almost unbearable. Unable to move, they await the inevitable. Just as they have given up hope, they burst into space and plummet down through air full of glittering sand and treasures. Below them are swirling mists, and around them thunder booms from the starry wastes. Have they escaped death by crushing, only to be dashed against the ground below? The speed increases, and they lose consciousness.
The characters wake up in a heap on a smooth, cold surface. Around them, treasures, probably magical, of various shapes and sizes float gently to the ground. A thick mist swirls, obscuring all but your immediate surroundings, and strange shapes shift among it. The characters realize that they are finally in the Abyss and eat Lady Igraine's pomander: they wince at the acrid taste, but are rewarded by a spreading warmth. Only then they allow themselves to investigate the countless objects around them. Some of the most eye-catching are a gem-encrusted breastplate (far too small for the characters), a huge pair of shiny boots (apparently made of feath- ers), a golden fist, a pearl-inlaid skull, an Onyx sceptre, a crystal globe mounted on a velvet plinth.... they stuff as much as they can in their backpacks before heading off into the mist.
One moment they are reeling from the impact of something slamming into your back, the next they are floating up into the air. rapidly gathering speed. The air around them is a whirl of dancing silver shapes, and they realize that they are encased in the quivering body of a strange flying creature — an Ectovult. The ground is obscured by a carpet of shifting mist, but to your left you can see a floating wall of cells, stretching off towards the horizon. Then they plummet back down through the clouds.
They land in a bowl-shaped crater in the ground. As they lie there, stunned, six Crystal Warriors carrying huge crystal hammers climb over the rim of the crater and advance towards them. One of the Crystal Warriors strides in their direclion and swings its hammer. The warrior of the group tries counter-attacking with his sacred sword, but it glances harmlessly off Ihe warrior. The rogue takes the onyx sceptre and gulden fist and uses it as a makeshift club, hitting th eCrystal Warrior from behind. He causes some damage, but the Crystal Warrior is a mighty opponent and, while his companion follow his example and attack as well, By sheer luck they dispatch the Crystal Warrior, when six more come inside the same bowl, swinging their hammers. The warrior keeps fighting and is swiftly killed and hammered into a pulp, while the rogue, the only survivor of the group, tries escaping. The rogue races up to the rim of the bowl, then chance a look back. Ihe Crystal Warriors are no longer interested in him. They are pounding at the magical treasures, sending up plumes of golden powder. Then, abruptly, they stop and march off. Soon he can hear the sound o( feeble chanting approaching. After sending a last sight at the gory smear on the ground that was his companion, the character follows the chanting sounds while trying to hide in shadows and sneak.
_________________ He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.
Last edited by Yaztromo on Feb 02, 2015 10:30 am, edited 1 time in total.
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