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 Post subject: The Last Days of Blackmoor
PostPosted: Oct 16, 2012 12:29 pm 
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Lord of the Regency Council
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Joined: Nov 17, 2009 2:48 pm
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Location: Norway, Europe
In 1975, Dave Arneson's players launched their first expeditions to the City of the Gods. Did they already at this point consider what bringing high tech artifacts back to Blackmoor would mean for a fantasy world? The DA modules hinted at dark consequences of these events in the centuries following King Uther's reign. The cover of module DA3 certainly sparked the imaginations of many about a sci fi heavy future of Blackmoor.

One such Blackmoor fan is RobJN who occasionally appears in this blog with his Thorn's Blackmoor. This Weekend RobJN announced his plans to start . Right now it looks like the campaign may be set a either a thousand years after Uther's Reign, or during the Beastman Crusades, "only" a few centuries into the future.

Those interested in such futuristic versions of Blackmoor may also be interested in this discussion about Blackmoor 2000. More details on RobJN's project will undoubtedly be revealed in the months ahead!

Full version: http://blackmoormystara.blogspot.no/201 ... kmoor.html


-Havard

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Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


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 Post subject: Re: The Last Days of Blackmoor
PostPosted: Oct 16, 2012 6:56 pm 
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Lord of the Regency Council
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Havard, I would say that we were collectively clueless about the consequences of bringing tech items into Blackmoor. I thought of them as cool magic items at the time. I might have had the idea at the time that many of the magic items were future technology...

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 Post subject: Re: The Last Days of Blackmoor
PostPosted: Oct 16, 2012 11:05 pm 
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Freeholder
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Joined: Jun 15, 2012 3:24 pm
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I'm looking forward to such a thing, I love the technological era of Blackmoor as they discovered ways to create techno magical constructs among other things, possibly even genetic manipulation(the Egg of Coot could do it so why not Blackmoor scientist?). I could see a Brotherhood of Genetic Purity like faction behind the Beastmen Crusades believing the mutable nature of them would cause issues for their concept of genetic purity and keeping mutations out of their ranks meaning half breeds.

Interesting all the same!


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