** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 22, 2024 2:00 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Mornard: Arneson didn't like HP
PostPosted: Dec 05, 2012 5:54 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Mornard: Arneson didn't like HP
PostPosted: Dec 06, 2012 1:56 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
What did he propose in alternative?
There are a few options to choose from...

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: Mornard: Arneson didn't like HP
PostPosted: Dec 08, 2012 4:41 pm 
Offline
Baronette
Baronette
User avatar

Joined: Jan 16, 2010 8:02 am
Posts: 658
Location: suburbs of Chicago
Gronan and/or Greg can certainly comment on this better than I, but I seem to remember reading somewhere that Dave liked to use Constitution (or health, or whatever it was called) in place of hit points.

In other words, the "hit point" was a fabrication from Chainmail that took a number of hits (e.g. "hit dice") and converted them into a smaller base unit which was more random, so that a successful attack wouldn't do one hit but a random amount of damage.

I seem to recall that Dave used percentile dice for attributes and that the actual stat represented damage that could be taken, rather than adding an additional "hit point" statistic.

Again, there are probably others more qualified to answer than I am -- I may have dreamed this whole thing up. :P

_________________
Marv / Finarvyn
Member of The Regency Council
Visit my board
since 1975

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson



Top
 Profile  
 
 Post subject: Re: Mornard: Arneson didn't like HP
PostPosted: Apr 29, 2013 4:28 pm 
Offline
Serf
Serf
User avatar

Joined: Oct 09, 2012 4:14 am
Posts: 7
Location: Wandering the Axewood...
Interesting. I had thought to do something similar for a Blackmoor-inspired Castles & Crusades game ala Decipher's Lord of the Rings RPG by using a player's Constitution to represent each block of hit points (4 blocks of human-sized targets with progressively higher penalties the more hits you take). The idea is to do away with class-based Hit Dice but also to make it more Heroic Fantasy than regular D&D since you're supposed to mow down bad guys by the bushel!


Top
 Profile  
 
 Post subject: Re: Mornard: Arneson didn't like HP
PostPosted: May 23, 2013 10:55 am 
Offline
Peasant
Peasant

Joined: Oct 24, 2012 2:02 pm
Posts: 20


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.019s | 15 Queries | GZIP : Off ]