** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 21, 2024 8:09 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: [Alternity] Blackmoor's Last Days
PostPosted: Mar 05, 2013 12:38 pm 
Offline
Comically Terrible
Comically Terrible
User avatar

Joined: Feb 02, 2010 4:27 pm
Posts: 1990
Location: TX, USA
No Limits!

Such is the tagline on the back of the Alternity Player's Handbook, and I find that Alternity makes a great multigenre engine.

In a setting where magic and technology work side by side (or even hand in hand), the game's core mechanic handles things aeamlessly. Magic, lasers, dragons... I could even throw space travel in there, and wouldn't even cause a hiccup.

I'll admit, I had my reservations about trying a magitch game. I am happy to say that TSR's last attempt at sci fi is holding its own.

Have you gamed in Blackmoor's future ages? What systems have you used, and what challenges has the setting posed for you as a GM or player?

_________________
Rob

Follow Thorn's Chronicle | |


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.026s | 13 Queries | GZIP : Off ]