I would comment here that an Arnesonian Ideal is embodied in his repetitive calls for the players to have fun. Dave didn't really care at all about the rules. He would generally ignore them outright if it served the greater enjoyment for the group. That's hard to swallow for rules lawyers, but it embodies the first, and arguably, most important thing that Dave wanted.
This is often a stark contrast to other designers who want to have a lock on their campaign settings and the canon behind it. Dave always cared, but he would reiterate that there are "many Blackmoors, this is only one".
Dustin
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