** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 21, 2024 8:16 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 15 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr
PostPosted: Feb 25, 2014 3:53 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr
PostPosted: Feb 25, 2014 5:39 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 19, 2009 10:22 am
Posts: 1002
Location: Clearwater, FL
We were playing an ancient naval game called Trireme in 1973 and probably earlier. Published in England. I probably still have my copy in the attic. It may have been a different game or an earlier edition, since your reference is for an AH version.

_________________

Baetho an Elf
The Vales campaign


Top
 Profile  
 
 Post subject: Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr
PostPosted: Feb 27, 2014 3:08 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Ah that would explain it. Thanks! :)

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr
PostPosted: Mar 09, 2014 1:24 am 
Offline
Peasant
Peasant

Joined: Oct 24, 2012 2:02 pm
Posts: 20
The '73 version


Described as:
The rules for the Decalset version pictured were extracted from a more comprehensive rulebook titled "Greek Naval Warfare" that was published by the London Wargames Section.

This version of the game used simultaneous movement, implemented via a five pulse impulse movement scheme, and was great fun. I curse the day I sold my copy (which I found in a store in a backstreet off the Tottenham Court Road and which was in pristine condition).

The playing surface was two laminated blue card sheets printed with staggered rectangles (in a sort of brickwork pattern - the poor man's hex sheet).

It came with vinyl "reefs" that could be stuck to the playing surface too, for the authentic Pylos experience, and you could draw other features in on it with chinagraph pencil.

There were four pairs of different coloured trireme models made from bendy plastic (polyethylene?) in the box.

And, of course, two average dice needed to play, along with a standard die.


Top
 Profile  
 
 Post subject: Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr
PostPosted: Mar 09, 2014 8:47 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 19, 2009 10:22 am
Posts: 1002
Location: Clearwater, FL
That sounds like the game we played. Thanks for letting us know.

_________________

Baetho an Elf
The Vales campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ]  Go to page Previous  1, 2

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.041s | 13 Queries | GZIP : Off ]