Ran this last week. Not sure how the module really ties in with DCC number 3, but by itself, as a stand-alone, you need to beef it up, considerably. - Or, scale it down to a level (figuratively speaking), where it becomes a purely Gothic adventure, and other systems would fit it better than D&D.
Considering some of the ideas sound, very, very 3e-ish, I wonder how much was really edited into Mr Arneson's manuscript. Especially with many of the adventures from classic authors having a great outline (like this one), but a rather so.so execution.
That said, I stand by my verdict from four years ago; I still enjoy this adventure more than the average one-nighter. Like much of the early 3e stuff, I needs a lot of rework to really go through smoothy, but if you're willing to do that, lots of fun. :)
|