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 Post subject: Re: "The Haunted Lighthouse", Goodman Games, 2003.
PostPosted: Jun 07, 2014 6:20 am 
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Le Noir Faineant
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Running this for my game, next month, under the DCC RPG rules. Thoughts, suggestions, ideas? :)


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 Post subject: Re: "The Haunted Lighthouse", Goodman Games, 2003.
PostPosted: Jun 10, 2014 8:10 am 
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Lord of the Regency Council
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 Post subject: Re: "The Haunted Lighthouse", Goodman Games, 2003.
PostPosted: Jul 11, 2014 6:34 am 
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Le Noir Faineant
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Ran this last week. Not sure how the module really ties in with DCC number 3, but by itself, as a stand-alone, you need to beef it up, considerably. - Or, scale it down to a level (figuratively speaking), where it becomes a purely Gothic adventure, and other systems would fit it better than D&D.

Considering some of the ideas sound, very, very 3e-ish, I wonder how much was really edited into Mr Arneson's manuscript. Especially with many of the adventures from classic authors having a great outline (like this one), but a rather so.so execution.

That said, I stand by my verdict from four years ago; I still enjoy this adventure more than the average one-nighter. Like much of the early 3e stuff, I needs a lot of rework to really go through smoothy, but if you're willing to do that, lots of fun. :)


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