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 Post subject: Dave Arneson on the Empire of Izmer
PostPosted: May 01, 2011 5:09 pm 
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Lord of the Regency Council
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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: May 02, 2011 1:20 am 
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Le Noir Faineant
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Exceptional find. :)


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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: May 02, 2011 5:04 am 
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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: May 02, 2011 7:41 am 
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Le Noir Faineant
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I have already taken out my notebook for "The Promised Land", and am taking notes.

I doubt we will *see* this place, but a few references here and there might fit in,
especially in the chapters where we deviate a bit from usual canon... :)


Also, I am earnestly putting together some notes for a project I <expletive deleted> TOLD YOU ABOUT AND STILL AWAIT YOUR ANSWER MAIL. :wink:

Stuff like this is what I had been looking for. :)



BTW, in case you wonder, Mondays are my free days in general, this is while I'm flooding the web with, errh, my pearls of wisdom.

Edit: Bad language removed by Havard ;)


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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: May 02, 2011 7:45 am 
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:shock: :shock: :shock: :shock: :shock:

Now I have to change my map again!!!

I thought Arneson's only connection to that movie was being flown in for a six second scene where he played one of several casting wizards. I had no idea he was working on a module and apparently in regular correspondence with one of the film makers.

As to incorporatieng things "corey" invented - I don't have any issues with that provided they were endorsed by Dave. Indeed a great deal of Blackmoor was made up by, well all sorts of people/players. As long as Dave expressed enthusiasm for it and tried to work it in, I'm all for it.

This is really cool. I barely remember that movie though - it was truly poor film making - but I wouldn't hold that against the setting.

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"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: May 04, 2011 5:01 am 
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The movie was quite horrible, but reading through this files give us more information about how Arneson's creative mind works. Of course his work was building on the framework created by Courtney Solomon, but in the details we find ideas that are very Arnesonian.

-Havard

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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: Oct 23, 2011 7:06 am 
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Big Mac posted a pretty useful thread on the Piazza collecting links and downloads for this setting:

http://www.thepiazza.org.uk/bb/viewtopi ... 307#p96307

-Havard

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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: Oct 25, 2011 11:24 pm 
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I've given some thought to using Izmer in place of Alphatia in a Known World (not exactly, Mystara) game.


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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: Oct 27, 2011 2:46 am 
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 Post subject: Re: Dave Arneson on the Empire of Izmer
PostPosted: Mar 01, 2014 5:08 pm 
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Aaaaaaah, this was the thread I was looking for.


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