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 Post subject: Blackmoor Week on the Gnomish Embassy
PostPosted: Oct 01, 2014 1:34 pm 
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Hey Gang,

Havard asked me to put a little advert for a series of blog posts I'm doing over at my blog, "The Gnomish Embassy". This whole week I've been writing notes for a Blackmoor adventures. I took a little bit more a narrative approach over a mechanics approach, though the first two were written with Lady Blackbird in mind and the third was written with Dark Dungeons in mind. The mechanics however are so thin you could just ignore them and use the synopses/ideas for your own games, which I heartily encourage.



-The first post introduces the group of characters, the ne're-do-wells who cross try to rob the wrong sort of people and end up in Blackmoor Prison. This is more of just the characters as opposed to the plot, though there is a brief synopsis.



-The second "chapter" or scene to Escape From Blackmoor. The characters are now in the city of Blackmoor with a vengeful Guildmaster and a corrupt elven guard captain pulling the strings on the party. This includes brief ideas about converting the characters from Lady Blackbird to Dark Dungeons.

Feedback and comments are always appreciated.

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Last edited by boddynock on Oct 06, 2014 10:08 am, edited 1 time in total.

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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Oct 02, 2014 6:10 am 
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After reading the first blog post you linked to, I have to give you a "thumbs up" for your creativity and ideas. I agree that your stuff is generic enough that I can insert it into my OD&D game with ease. 8)

[Scurries off to read more entries....]

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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Oct 02, 2014 10:19 am 
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The party's got to go in, rescue the Prince, and get out. Oh and while your in there, player characters, try and assassinate the dreaded Egg of Coot in Blackmoor #3: The Two Eggs.

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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Oct 02, 2014 3:23 pm 
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Hi Brian!

Thanks for posting about these here too! As I have said elsewhere I find these articles really interesting and quite useful.

I also really like the idea of turning Dave Arneson Game Day into a week. That might be something I would like to copy here. Dave Arneson Game Day - Blackmoor Week. Hmmm :)

-Havard

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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Oct 02, 2014 10:44 pm 
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I was going to be busy this Friday with work so I went ahead and wrote Firday's adventure sketch for Blackmoor week.



Bargle and Aleena: lovers and co-conspirators. They have a plan to unseat ten powerful dukes in their country and take it all for themselves. Unfortunately for them all a group of adventurers happen to be in middle of it all. Two shall try to take Ten.

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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Oct 06, 2014 11:17 pm 
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I decided to continue on writing in Blackmoor until I feel another change in the air. This time murder, magic, and frogs combine as a the PC's must solve a dead bard out on the Barony of the Lakes, in the town of Twin Lakes


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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Jan 01, 2015 12:00 pm 
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It's not quite Blackmoor Week at the Gnomish Embassy, but I decided to start off the new year with a Blackmoorian post over at my blog. This time combining Blackmoor with the minimalistic Microlite20 system (though conversions are always welcomed and encouraged). This is my first post about frogs bred by the Temple to do their dirty work.


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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Jan 03, 2015 4:02 pm 
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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Jan 04, 2015 11:32 am 
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When making these creatures Havard, I just used existing stats to draw from.

Wrogs (Wolf Frogs): I used the stats for regular wolves as far as HD with some abilities to jump and hopping quickly in a swamp area.

Poisoners (Poison Teeth Frogs): I removed an HD but gave them a +1 bonus to their range attacks. I imagine they'd have a special ability asterisk for sickening poison.

Scorchers: I used dire wolf HD and a gaze attack based off the 3.5 spell Scorching Ray. Not sure how scorching ray would translate to BECMI, if it would be too powerful for a 2nd level character- then again this is a 6 hit die creature, it might be kind of tough to pit it against a single 2nd level character, maybe as a party. When using this creature I'd roll a d4 or pick a number of times it can fire a beam before its eyes burn out and it becomes something of a blind creature.

The idea altogether is that the Temple of the Frog had to start somewhere before making frogmen, thus they bred these strange fusions to normal frogs as a test. The experimentation was very unstable, seeing how the scorchers literally burn their retinas while shooting their gaze attacks.

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 Post subject: Re: Blackmoor Week on the Gnomish Embassy
PostPosted: Jan 04, 2015 11:35 am 
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Oh and if you want to see the madness swarm in action:

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