** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 12, 2024 6:36 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: City Maps: Lake Gloomy
PostPosted: Nov 23, 2014 9:02 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Nov 23, 2014 12:14 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
Looks really good to me: Gloomy as it should be!

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Nov 24, 2014 8:37 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Nov 24, 2014 12:55 pm 
Offline
Yeoman
Yeoman

Joined: Sep 09, 2013 9:48 am
Posts: 26
Location: Montreal (QC)
Unfortunately, the Lake Gloomy map from the d20 Temple of the Frog sourcebook doesn't match at all the written description of the city.

From what I remember from the d20 setting:

- Lake Gloomy's walls are wooden palisade
- a part of the city is built over water
- Lake Gloomy is the capitol of the Barony of the Lakes
- People can see the brass door from the War Road.

I think the description of Lake Gloomy is more colorful than the dull map in the sourcebook which could feature any generic pseudo-medieval town.

I'd try to make a map which truly show Lake Gloomy's character.


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Nov 24, 2014 4:19 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Jun 01, 2016 6:21 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
I am going to use that map in a game fairly soon. Can you perhaps post a bigger version of it, brother? :)


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Jun 02, 2016 7:07 am 
Offline
Baronette
Baronette
User avatar

Joined: Jan 16, 2010 8:02 am
Posts: 658
Location: suburbs of Chicago
I'd just like to hop in to say that I like the maps. As far as trying to match image from one module with text from another, that's always tricky and I suppose it comes down to Dave's level of contribution for each product in order to determine which source trumps which other source.

In my opinion, if at all possible, it would be nice to stick to the earlier source (DA module) as the primary inspiration but try to clean up inconsistencies with the d20 product as best as possible. For example, it would be possible to exchange stone walls for wooden palisades without changing the shape of the town.

Great maps, though, and I'd like to "second" the motion that they be posted larger if possible. 8)

_________________
Marv / Finarvyn
Member of The Regency Council
Visit my board
since 1975

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson



Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Jun 04, 2016 6:17 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Jun 04, 2016 8:51 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
I think that map fits pretty well with the FFC/COTT stuff. There is little detail to be found there, but what I noticed is that the town is built on an island in a "featureless" swamp. There is a "muddy road" leading south. In CoTT we are told that there is a cannon protecting the west gate - so presumably the main gate. Svensons character was killed protecting the "Southwest portion" of the town and I thought somewhere it was said he was defending a gate, but I haven't found that reference.

I'm guessing the DA map is based on something Dave drew and that is why it is numbered.

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: City Maps: Lake Gloomy
PostPosted: Jun 04, 2016 7:23 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 87 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.036s | 11 Queries | GZIP : Off ]