** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 29, 2024 8:47 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: The Lost City of Barakus + Blackmoor?
PostPosted: Dec 30, 2013 8:49 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
I keep my promises. :)

Hi all,

Some real input needed on my side, for a change. :)

I am pondering to run a published module some time next year, likely the rather legendary Lost City of Barakus.
While my other gaming endeavors usually stroll away from D&D, this one seems a beautiful option,
because of the quality of the module.

I'll likely put this somewhere in the Age of Theodore, my province of Bleakwood being a frontrunner candidate,
probably as a good way to flesh out the LFC main game. (Might only end up in a different setting if the in-group dynamics
force me to pick Dawnforge, or perhaps even Black Company's Known World.)

Now, the module being mighty old, and the book being released roughly at the same time as the BMCS 2004,
I wonder, did anybody run a Barakus/Blackmoor campaign yet? If so, how did things go for you?

Yours,

Rafe, delightfully weaving a sandbox scheme


Top
 Profile  
 
 Post subject: Re: The Lost City of Barakus + Blackmoor?
PostPosted: Dec 30, 2013 11:31 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
I think I never heard about Barakus

(and I won't start researching now...).

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: The Lost City of Barakus + Blackmoor?
PostPosted: Dec 31, 2013 6:38 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
Facepalm, Yaz, facepalm. Do not troll again, or we will lock you down with the other mad cows.


Top
 Profile  
 
 Post subject: Re: The Lost City of Barakus + Blackmoor?
PostPosted: Dec 31, 2013 1:55 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: The Lost City of Barakus + Blackmoor?
PostPosted: Jan 01, 2014 6:30 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
One of the very best 3.0 adventures, actually. The setting itself, very ostensibly modeled after Greyhawk's Aerdy kingdom, and probably best suited to be put there.
This is why I take part of Bleakwood for it, because both settings can be connected well. And so, it looks as if either this one, or rather, the Dawnforge Path of Legend.
(Which I never liked to run before because the campaign's pretty similar to the Grim Winter; not that I knew at the time.)

To you, I recommend getting that one: It's probably the best NG adventure out there, and I am not exaggerating.

...Which is, if you remember my post history, why I was so at odds with NG: Their first few adventures were amazing. The later ones, not so much.


Top
 Profile  
 
 Post subject: Re: The Lost City of Barakus + Blackmoor?
PostPosted: Jan 04, 2014 8:29 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
If you are using a location outside the Blackmoor map, it might be a good idea to include some elements that ensure a Blackmooreque atmosphere. For instance, in the , I used Frog Cultists and Cabal Wizards as recurring elements to emphasize the connection to Arneson's setting. Are you planning on doing something similar with Barakus perhaps?

I have very little experience with Necromancer Games Products except for the excellent Wilderlands of High Fantasy Boxed Set and Player's Guide to the Wilderlands. Although not a NG product, I recently ordered by two prominent NG authors, Chris Bernhardt and Rob S. Conley.

Another NG module that could be very suitable for Blackmoor is the Tome of Abysthor, .

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Last edited by Havard on Jan 04, 2014 9:43 am, edited 1 time in total.
Tomb of Abysthor link fixed


Top
 Profile  
 
 Post subject: Re: The Lost City of Barakus + Blackmoor?
PostPosted: Jan 04, 2014 11:00 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
For my personal game, it looks like Bleakwood, as per the AiF box is the choice, with some substantial additions, of course.

Now, NG, especially pre-Wilderlands, did a couple of pretty good modules, no question; they are Greyhawk simulacra, mostly,
but with that nearly universally applicable to any standard setting. Barakus is not even a very good fit for Blackmoor, unless
you have a clear concept in mind, like I have: "The Doom of Listonshire", to the contrary, is a Blackmoor title in all but name,
in case you're interested.

As to WL, while I appreciate that there are still books coming out, I don't see me running a campaign there, any time soon -
mainly for the reason that I shun to do all the translation work into German. Much of the setting's content just sounds crappy
if I translate it verbally.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.103s | 16 Queries | GZIP : Off ]