** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 23, 2024 12:18 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Cumasti - Unique features?
PostPosted: Mar 29, 2020 4:56 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
As we talked about in , Cumasti are probably most similar to High Elves or Wood Elves in other D&D settings. What makes this Blackmoor race stand out from other races however?

A few initial thoughts:
IMPORTANCE OF THE SIX ELEMENTS
Blackmoor elves believe the world is organized according to Six Elements: Fire, Earth, Water, Air, Wood and Metal. This has lead to unique practises of magic, known as Elven Elementalism. The Gods of the Elves are also connected to these Elements. I think it could be interesting of all of elven society is organized in the same way. Perhaps each Elven Clan is tied to one element. Maybe we could draw some inspiration from the Avatar Animated series? If Peter Jackson hired WETA to create props for a Blackmoor movie he would direct, it would be cool if the clothes, armor, architecture etc of these elves was also connected to the elements in the same way.

THE BLACK CURSE
The Cumasti are not affected by the Black Curse in the same way as it affects their Westryn cousins. However, the division of the two races has surely made its mark. I could see there being a divide between those Cumasti who seek to heal the division with the Westryn, while others might see the Westryn and their Black Queen as traitors and hate them with a passion. The Cumasti used to rule over a vast woodland after the curse divided the people, even more of the realm was destroyed by the sinking of the land by the Egg of Coot. The race might have succumbed to mourning and complete despair had it not been for the leadership of the Ithamis Clan and their decision to look outwards and fight back against their enemies.

RELATIONS TO THE WORLD
The Cumasti, especially under the rule of Menander Ithamis have embraced the alliance with King Uther and perhaps less enthusiastically with the dwarves. Since they are not affected by the Black Curse, they are able to have offspring with humans and all half-elves are of Cumasti parentage. Most Cumasti view half-elves favorably and often treat them as their own kin. They also get along well with halflings and Gnomes. Treants, Centaurs, Pixies and other Fey and Sylvan creatures are also frequently seen in the Kingdom of Redwood and Ringlo Hall. Cumasti openness towards the world is not purely a result of naivete. King Menander uses the secret agents of the Gen'Ri as spies and information gatherers around the world.

THE SCAR
The Redwood Scar carried the intriguing promise of a continued storyline. I don't know if the MMRPG revealed any more secrets behind the scar or whether other Scars would be created? The 4E Blackmoor Sourcebook suggests these scars are formed by magic gone wrong. Jeff Quinn later introduced the as elves directly affected by the bad magic effects of the Scar.

WEAPONS AND EQUIPMENT
For the most part, the Cumasti are similar to most elves in their choice of weapons and armor. They carry elegant elven blades, prefer elven chainmails and excell and archery. This is a chance for players to play out most of the traditional elven archetypes Unique weapons of the elves mentioned in the d20 Blackmoor sourcebook include the Elven Longblade, the Elve Sword Bow as well as special arrows such as the Fire Arrow, Storm Arrow, White Arrow and Yew Arrow. The D20 Blackmoor Players Guide mentions Bark Armor and Elven Earrings as unique elven items. The FFC mentions waterhoses of holy water, which might be appropriate for more gonzo 70s campaigns or could probably be turned into wands of holy water or some similar magical item in a less humoristic campaign.

What are other things that could make the the Cumasti stand out compared to other D&D settings?

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Cumasti - Unique features?
PostPosted: Mar 30, 2020 4:52 am 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: Cumasti - Unique features?
PostPosted: Mar 30, 2020 6:09 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Cumasti - Unique features?
PostPosted: Mar 30, 2020 10:38 am 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
I found the right thread! viewtopic.php?f=22&t=8370

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: Cumasti - Unique features?
PostPosted: Mar 30, 2020 4:34 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
One, I dunno, thought I guess, concerns how much info from the FFC you would want to tie to the Cumasti. Arneson's elves bitd were technologically gifted engineers (kinda like gnomes maybe). They were also sexual lebertines. <shrug>

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Cumasti - Unique features?
PostPosted: Mar 31, 2020 4:57 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.011s | 13 Queries | GZIP : Off ]