** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 25, 2024 4:33 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Wizards Cabal
PostPosted: Mar 01, 2011 1:16 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Cross-posted to my blog:

Wizards Cabal
The Wizards Cabal is somewhat problematic in Blackmoor canon, because it appeared in one form in the DA modules and was completely rewamped in the D20 line. The question then becomes, which version should I use for my campaign?



The DA Modules
The first appearance of the Wizards Cabal is in the module DA1 Adventures in Blackmoor. In this version, the Wizards Cabal is a secret society for Magic Users, lead by Tamis Azkanikin. They have set in motion a plot to kidnap King Uther, which is the main plot of the module.

The D20 Line
In the D20 line, the Wizards Cabal is not a secret society. Rather, they are an official organization of Wizards founded by Skelfer Ard. It is responsible of administering and training arcane spellcasters in Blackmoor and also in charge of persecuting Sorcerers and other unauthorized spellcasters.

One the one hand, it is not unlikely that the Wizards Cabal was changed with the new edition to better integrate the concept of Wizards and Sorcerers being two different types of arcane spellcasters. On the other hand it is worth examining the adventure potential this concept has. Sorcerers are a 3E concept, but earlier editons also had the concept of Wild Magic, which is pretty much how 3E Sorcerers are presented in Blackmoor.

Arneson Purists will scoff at this and say that one should ignore the D20 products, but I have never been one to reject ideas because of where they came from. To be honest I rather like the idea of an official organization for mages in Blackmoor. Although I no longer play 3E, I think viewing what those books refer to as Sorcerers, as Practitioners of Wild Magic, works for any edition. Interestingly, the D20 Blackmoor books also have a secret underground organization for such mages, called the Eldrich Underground. It seems to me, that the Eldritch Underground can easily fill the function that the original Wizards Cabal. This has already for the most part been done with the Underground being responsible for the Vestfold Revolt. This way we can still have the old Wizards Cabal, and have an official club for Magic Users as well?

What is the Wizards Cabal like in your Blackmoor?




-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 01, 2011 2:44 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 04, 2011 1:12 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 04, 2011 11:35 pm 
Offline
Violent Statutory Woman
User avatar

Joined: Jan 25, 2010 9:01 am
Posts: 395
Location: New York
(Indulge me a bit - I don't have any of the books in front of me right this second.)

A possibility?...

In the year 1000 (the time of DA1), some Magic Users, as they were then called, who learned to cast spells without the need of spellbooks, form a secret society called the Wizard's Cabal to oppose Uther and the suppression of natural-born Magic Users. Sometime between 1000 and 1030 (the time of 3.5 Blackmoor), the learned Magic Users start referring to themselves as Wizards and organize to destroy the underground Wizard's Cabal, eventually taking on that group's name and the mission of policing the use of magic in Blackmoor.

The original Wizard's Cabal, consisting of natural-born spellcasters who now refer to themselves as Sorcerers, go further underground and take on the name Eldritch Underground.

_________________
*Sheridan
Check out my latest projects: The Fey Codex (https://www.dmsguild.com/product/237056) and Heart and Soul (levels 5-10, https://www.dmsguild.com/product/252178).


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 05, 2011 6:11 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 05, 2011 10:47 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 05, 2011 11:05 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Wizards Cabal
PostPosted: Mar 17, 2011 10:51 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.026s | 16 Queries | GZIP : Off ]