The Wizard of Mi-Karr (as he appears in the Vales Campaign)
995 NC is the year the Egg of Coot invades Blackmoor for the first time. This year marks the beginning of both the First Fantasy Campaign and the Vales Campaign. In the Year 995, Mi-Karr is the most powerful Wizard of the North. At this time, the Wizard of the Woods and Robert the Bald are only taking the first steps on their paths to power. From Wizardwatch Keep, Mi-Karr is the High Spellwise of the Wizards Cabal. He administers various projects in the North, both within the borders of the Empire and beyond, into lands like the Duchy of Ten and the Vales.
Under Mi-Karr's leadership, the Wizards Cabal has continued to insist on its independence from Imperial control, refusing to take sides in conflicts between Thonia and its neighbors. The Coot Invasions will put that neutrality to the test. The extent of Mi-Karr's involvement in the Vales is yet to be revealed.
Behind the Curtains (Design Notes) The only information about Mi-Karr is from the first pages of the First Fantasy Campaign. The information there even is sparse. I assumed originally that he was played by Mike Carr, but when I asked Carr about this, he did not recall playing any character besides his Cleric (Bishop Carr), so it is more likely that Arneson simply chose the name as a tribute to his friend. Possibly the role was designed for Carr, but as he was unable to attend the game it was filled by someone else (maybe even Arneson).
In the Vales Campaign, a recurring theme was going to be the Wizards Cabal's involvement in the Vales, as it tied into the background of at least two of the PCs. While the Cabal's main operative in the Vales was going to be Master Oswin, I needed a name for someone Oswin would serve. Making Mi-Karr the leader (High Spellwise) of the Cabal seemed natural. Dave made him powerful enough to be listed among a handful of barons and kingdoms. While his forces are limited at the start of the campaign, he controls resources rivalling the wealthier cities. Since my campaign is based on the ZGG model for the Wizards Cabal, it seemed likely that Mi-Karr was not only a member, but an influential one as well.
His listing in the FFC as Neutral works well with the ambigous role of the Wizards Cabal in the ZGG version. While so little is told of Mi-Karr in the FFC, making him leader of the Wizards Cabal really helped fill out the blanks. We already know so much about the Wizards Cabal. Also, the descriptions in the Wizards Cabal Sourcebook (WCS) about the Coot Invasions never sat well with me. It really gives off the impression that the Cabal and the Thonian Empire saved the day, while seemingly stealing the glory from Svenny and his companions. I have always read that sourcebook as a kind of propaganda document for the Cabal though. By connecting these elemets from the FFC and the WCS, I am getting a picture that fits better with my original impression of the situation. We now have Thonia and the Cabal in supporting roles, while the heroes from Arneson's group doing the heavy work. I was surprised at how much this connection provided a sense of continuity (for me) between the source materials through the eras. With the Cabal becoming effectively Mi-Karr's organization, the discrepancy between ZGG Blackmoor and the FFC seems lessened.
So what became of Mi-Karr? We know that Ursula Zov became High Spellwise in 1012 so by then he either must have been killed or have passed onto other activities. Death by old age doesnt seem very wizard-like, but I guess it is possible. Who knows how long he had been around for before that?
Thoughts?
-Havard
_________________ Currently Running: The Blackmoor Vales Saga Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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