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 Post subject: Godlings in Blackmoor
PostPosted: Jun 21, 2012 9:52 am 
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Lord of the Regency Council
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Godling is a race in 4E, but as a concept it could work in any edition. Godlings are fragments of the essence of a slain God, reborn as humans. When Freedom92 asked about , over at the Piazza, it got me thinking.

We know of two Gods who have been killed in Blackmoor's history. Temrin, the God of Time, killed by Thanatos is one. The other is Hadeen, God of the Peshwah. I think a character claiming to be born of the essence of one of these Gods could be a really interesting part of a campaign. The idea of a Peshwah Godling with origins tied to Hadeen could be especially interesting, perhaps turning into a kind of Prophet among that race.

With Temrin, I dont know. Would he be interested in fighting the cultists of Thanatos, or reviving the God that spawned him?

-Havard

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 Post subject: Re: Godlings in Blackmoor
PostPosted: Jun 23, 2012 3:43 pm 
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I was actually referring to the 3rd party class in pathfinder by Super Genius Games called the Godling, it is a class that makes a character seem like a god hero of Hellenic mythology. They gain abilities to represent their divinity within and comes from a variety to reflect thew multitude of the godlings of myth. I was not aware godlings were a race in 4th edition, interesting.

In the past I've used godlings in pathfnder as 'avatars' of a god, I could see Haaden being reborn in the body of a Peshwah and use his divine abilites as he gain more power to fight back or protect his people until he could return to godhood. I could write Temrin easily as a eldritch godling who was able to push a fragment of his self into time to drift until being inplanted to a perfect host. Then attempt to gain more power through slaying the cultist of Thanatos or through regained worship while researching how to regain divinity.


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 Post subject: Re: Godlings in Blackmoor
PostPosted: Jun 25, 2012 2:25 am 
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Ah, in that class from Super Genius Games sounds more like a kind of demi-God. The Wrath of the Immortals Boxed Set details a similar option for BECMI D&D (which is what I use for Blackmoor). In that case there is no need to limit ourselves to dead Gods. Any of the Gods could have fostered offspring with mortals in Blackmoor. Would the specific parentage affect the abilties and appearance of the Godling?

-Havard

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 Post subject: Re: Godlings in Blackmoor
PostPosted: Jun 25, 2012 3:09 am 
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 Post subject: Re: Godlings in Blackmoor
PostPosted: Jun 25, 2012 3:59 pm 
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 Post subject: Re: Godlings in Blackmoor
PostPosted: Jun 27, 2012 8:24 am 
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 Post subject: Re: Godlings in Blackmoor
PostPosted: Jun 28, 2012 1:39 pm 
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Thanks for the list of Immortals and interesting, the godling gets different things as they level up including divine aspects and other magical abilities. Also I can see the elemental gods against technology to a degree. I wasnt aware that the outer beings were not canon, I've always thought of Egg of Coot to be a physical manifestation of a Outer being that was broken off before full manifestation and became sentient eventually rising to the surface using its god like powers to create its own kingdom to mirror that of mortals creation. The spawns of coot are it budding making more minor entities to spread madness and boost 'coot technomancy'. I've thought of how old magic works, its a two layer thing. When Coot manifested a physical form it became a large cancerous sore that warped magic, the demonic taint resulted in botched magic from attempting conjuration in a warped part of the leylines resulting in more taint. What does the Cthonian Age mean to Blackmoor? I'm guessing a time of primeval aberrant evolution where life was beginning from a mixed genetic cocktail.


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