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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 14, 2012 6:17 pm 
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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 15, 2012 4:55 am 
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Le Noir Faineant
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You guys might also enjoy the talks from Michael D. C. Drout on fantasy literature, then. :)
Google him, if you like. He's a bit Tolkien-centric, but still pretty good. :)


Raaaaaaaaaaaaah. I got the book on Kindle now, but I want it on print.


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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 15, 2012 3:05 pm 
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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 18, 2012 5:05 am 
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Book arrived today.

My first impression is...


This is awesome. A milestone. The single best book about actual fantasy roleplaying tradition ever written. (And I have read quite a few.)

One cannot measure this enough. Peterson just single-handledly academicized (sic) a branch of investigation in fantasy literature that had had no expression before.



My heart is green from envy. :wink:


Now, I will surely nitpick on a few details sooner or later, but regardless of this, I think it's safe to say, this might just be the most important book ABOUT rpgs written since the 80s.







(Gentlemen, this is the rare moment when I am really enthusiastic about something. Just so you know how it feels, now.)


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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 18, 2012 5:55 am 
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Congrats!

My book just arrived too! :mrgreen: 8)

Looking forward to hearing your thoughts on it! :)

-Havard

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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 19, 2012 4:56 pm 
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More tidbits:
John Soukup played a levek IX Wizard. Presumably this is a different character than his Balrog character? There were wizards up to level XII in the campaign at that time.

I am also fascinated by the fact that Peterson attributes economics; ie buying equipment etc was something that had not existed in pre-Arneson Chainmail campaigns...

-Havard

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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 20, 2012 11:18 am 
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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Aug 29, 2012 5:25 pm 
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Peasant
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Hi, and thanks for the kind reception for my book.

It was in stealth mode, I suppose, though a few people in the collecting community (folks like Frank Mentzer) knew that I was doing it. Obviously I interviewed a lot of folks in the Blackmoor Bunch, including Dave, on a couple of occasions, so they certainly knew the project was underway. I shared a lot of info about the materials I was gathering early on in the project, on places like Tome of Treasures, but as time went on I guess I found it harder to talk about tiny components of history because I had a very different big picture than other people did. I also don't want to be that guy who says "I'm writing a cool book about this" when that book is still a ways off and you have no way of knowing whether it will be awesome or awful when it arrives. Five years is a long time to be talking about how awesome something is when it won't be out for five years.

As far as I can tell, the most important system concepts that Dave brought to D&D through Blackmoor were experience points, equipment/economics and dungeoneering. One fact I really try to stress, one that may be counterintuitive from where we sit today, is that early Blackmoor was a wargame, and that to understand it, the real thing you need to understand is not D&D, but instead Arneson's prior Napoleonic Simulation campaign, which was the clear prototype for Blackmoor. Dave moans in contemporary documents that all of this dungeon delving was getting in the way of having the good guys fight the bad guys. Even in late 1972, when we hear about events in the campaign, there are as many about large-scale battles as there are about individual activities. Both the management of economics and the management of experience in Blackmoor build on their precedents in the Napoleonic Simulation campaign (yes, you did "level up" in the NapSim campaign as you won more battles). I don't see anything about Napoleonic dungeons, but, well, dungeons seems to have been a struck-by-lightning sort of inspiration, which I suggest in my book owes its setting to Conan tropes and its system to various secret information management techniques in prior wargames, like the submarine management from Fletcher Pratt, a game Arneson really loved.

I don't think 1071 is a typo. In contemporary notices, Arneson frequently referred to the early incarnations of Black Moor as taking place in the Middle Ages.

Anyway, always glad to see that people find the work valuable. It's a large and complex book, and I'm sure I didn't get everything right, but I hope it does move the needle towards more serious, evidence-based analysis of the origins of gaming.

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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Sep 01, 2012 2:43 pm 
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Great having you here Jon!

I am reading your book with great interest. Would you consider making more information from the interviews you made available? Some things that may not have been deemed relevant for the book could be of great interest for us Blackmoor enthusiasts.

Its interesting to hear your theories on where Arneson may have gotten the experience idea from. Of course the idea of "levelling up" would have become somewhat different once you introduce the Braunstein type character rather than the NapSim General would it not?

I agree that 1071 probably isn't a typo. And I would not be surprised if the DA1 author may have had copies of the CoT to fill out the details for the modules.

Anyway, looking forward to hearing more from you! :)

-Havard

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 Post subject: Re: Jon Peterson's Book and Scans
PostPosted: Sep 02, 2012 8:51 pm 
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