** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 21, 2024 2:29 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 06, 2018 3:27 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
...Did I think that there had been more to this!! :D

http://blackmoormystara.blogspot.de/201 ... -king.html

You don't have your AoI threads collected somewhere, or do you? :)


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 06, 2018 9:10 am 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 06, 2018 10:59 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
Writing from the phone, which makes this *fun*, and part of my enthusiasm might come from how wonderfully this distracts me from my impending flu shot, but... Why didn't we ever do the AoI thing? At least talk it through a bit more?

Sounds pretty cool, and is a fresh take on a setting that otherwise honestly feels a little bit crowded, already. I mean, internal coherence would be an issue to wrestle with, for sure, but it would make for a scenario that could be interesting to explore.

The main problem I personally would see with that setting would be, again, that you can't make Blackmoor a place where there is consistent and potentially life-altering trouble - because otherwise, you have the old paradox that nobody sane would want to live on the border to Mordor.

But for a more social, game-of-thrones-y approach to roleplaying, this could be pretty sweet. Thinking "Blades in the Dark", and the like.

Here is a map that Havard did a few years ago:

viewtopic.php?f=22&t=8253


What would look differently, there, as opposed to a 9th-century map of BM, I don't know, but I'd say, Starport and the Ten might not yet be there, and perhaps the halfling problem might, well, be more of a problem. Interestingly enough, this would also mean that there is a land connection to Bartertown. ...So, are the Skandaharians simply Thonians? :)

...I hate needles. I'm tattooed all over, at this point, but the needle never stops to frighten me.

/Rafe out


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 06, 2018 11:45 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 09, 2018 7:55 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 10, 2018 3:38 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
:D No worries. Found out that "Legend of the Galactic Heroes" got an audiobook version in the meantime, and spent the weekend recovering from the needle's bite, as well as learning everything about the nefarious Goldenbaum dynasty that I could. :D

Putting that book on my reading list, though - I even think I might have already stumbled over this one. In German, like, twenty years ago, at least, when books like that were still in every public library... Hmmm. :D


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 22, 2018 4:37 pm 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 23, 2018 8:10 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
Nah, no worries, my friend. No shame in an unfinished concept. Remember how much just the LFC script changed between my different approaches? And that is to name just one example of when you were friendly enough to look over my shoulder and tell me stuff like "Rafe, I think the baboon army is a bit much". :wink: :)

I am honestly mostly interested in this one because it's your baby, if you will, as I remember how you have toyed with this idea since pretty much forever. Nothing wrong with inversed storytelling, either - a very broad concept like this one, as a premise to a game, I'd honestly simply play out, and look where it might take me. As in, sort of with "The Promised Land", you look what part of the story the players want to emphasize, and then, go with it.

Canonically/"If I was to do it" I would perhaps really go with a Disruptor Beast, mainly because it's away from most modern players' expectations. I would probably also link the whole Id concept with the werewolf/shapechanger thing that seem to be the main theme Arneson/Ritchie chose for the "Upper North" - for the simple reason that it makes for simple, yet effective roleplaying scenarios. Also, it would be possible to link it to NC 1030 plot involving Glendower - perhaps even Glendower dungeon. The Thanatos connection, in contrast, I personally don't like too much - not because it wouldn't be doable, but because I didn't like how the (non-Arneson?) concept of Thanatos was pushed by the d20 line. Just not my cup of tea, even though IIRC it opens a link to the Wilderlands of High Fantasy, even.

Anyway, very interested in what you are cooking up there! I know that our PBP days are probably behind us, but this would be a game that I'd like to try... :)


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: Apr 23, 2018 10:33 pm 
Offline
Duke
Duke
User avatar

Joined: Oct 26, 2012 2:46 pm
Posts: 2022
Considering that even Dave Arneson somehow avoided answering a similar question about the true nature of the Egg of Coot, I'd say that avoiding the question about the Monster of Id could be a solution perfectly fitting to the setting.

_________________
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.


Top
 Profile  
 
 Post subject: Re: [Age of Id] AoI Project? (was: Call for Blackmoor Writer
PostPosted: May 10, 2018 7:16 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe


Click to enlarge.

Just a teaser for now, but you might see where I am going with this :)

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.016s | 13 Queries | GZIP : Off ]