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 Post subject: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 25, 2011 6:08 pm 
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Serf
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Having just recently gotten into the whole Blackmoor scene now that I'm about to run a campaign there, there's two things that continue to elude me:

1. Errata/Corrected Maps for ZGG's Dungeons of Castle Blackmoor
My main problem is that, right from the word "go," the maps are all sorts of incorrectly labeled. Level 1 is just messed up. I'm up for doing the work myself, but just in case I don't have to reinvent the wheel, has anyone got the correct room labels for the maps featured in Dungeons of Castle Blackmoor?

2. The map of Castle Blackmoor (above ground levels)
I found a map of Castle Blackmoor () with plenty of numbering, but no clue as to what's what (and some of the writing is so small, I can't read it). Is this from FCC book, or is this something else? And can anyone share any more info on it (if it's in FCC, I don't need you to pirate me a copy or something crazy, but just a list of what # = what room [i.e. 1 = Entrance Hall, 2= kitchen, etc.] would be nice).

If you're interested in watching me piece together as much Blackmoor stuff as I can for my campaign, you can follow along at my blog: http://www.timbannock.com/dungeoncrawl/

Link fixed by Havard


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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 25, 2011 6:32 pm 
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Lord of the Regency Council
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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 25, 2011 8:37 pm 
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Le Noir Faineant
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Wow, AWESOME stuff! :shock:


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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 26, 2011 4:21 am 
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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 26, 2011 9:46 am 
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Count
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Yep. Thanks Havard.

Neuro - these two threads are very useful to your project http://odd74.proboards.com/index.cgi?bo ... hread=3246

and

http://odd74.proboards.com/index.cgi?bo ... hread=4664

Get Tavis' gimp maps and your stair issues will be solved at least to level 7 or so.

I highly reccomend you use the original map of blackmoor town if you are going to include the castle in your adventures. The Judges Guild map in the FFC is oriented differently, and as I point out in the second thread, the dungeon orientation and castle orientation don't match in the later versions.

Can't wait to see what you come up with. If you still need the zg dungeon level 1 map, pm me with an email addy. Zeitgeist used to give it out for free, but I'm not sure you can still find it online.

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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 28, 2011 5:20 pm 
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Serf
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Much appreciated on everything! I'll go over this info over the next couple days and see what I come up with. Whatever happens, I'll probably be back to ask some follow-up questions, and will post more to my blog.


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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 29, 2011 12:30 pm 
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Serf
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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 29, 2011 4:51 pm 
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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 30, 2011 11:31 am 
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Serf
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Once again, thanks!!

I've , but since then, I've actually been able to get my hands on a copy of First Fantasy Campaign to peruse, so I'll be posting again on this topic to cover that and Tavis' maps.

One thing I will say immediately is how barren the dungeons are in FFC. It's noted that some of Arneson's notes were lost or misplaced at the time of the writing, so the encounter/treasure lists are pretty compact, but it amazes me how this is such a deadly dungeon, but there's so much empty space. I'm guessing it's deadly because some of the rooms are just filled to the brim with enemies, and several encounters (especially wandering ones like Sir Fang) are totally freakin' deadly, even though they have a chance of occurring at very low-level times for the PCs. Anyway, all that means is that I'm happy to use a lot of what's in Zeitgeist Games' Dungeons... book because they've pretty much thrown something in almost every single room.


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 Post subject: Re: Dungeons of Blackmoor and Blackmoor Castle
PostPosted: Mar 30, 2011 12:16 pm 
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