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 Post subject: Blackmoor in a Nutshell
PostPosted: Sep 22, 2010 8:38 am 
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Philosopher over at the Piazza, challenged me to write a text defining Blackmoor in one or two paragraphs. Maybe you can help me? Here's what Ive got so far:

Blackmoor is a small Kingdom which until recently was the northernmost province of a decadent Empire. Unlike the Thonian Empire, Blackmoor embodies the ideals of justice and chivalry; a realm of light surrounded by corruption and evil. Blackmoor is in desperate need of heroes because it is surrounded by enemies. The Mordor-like realm of the Egg of Coot to the North. Viking-like Skandaharian raiders attack both its coastal lands. And an exotic demon-worshipping conqueror race army approaces from the west.

Blackmoor is a classic fantasy setting with a twist: highly technological items can be found and used by heroes and villains alike. Mechanical warriors guard powerful wizards. The sages of the Blackmoor University are working with the dwarves to figure out how these items work, where they came from and how to use them. This could be the key to saving Blackmoor from its immediate destruction. Tragically however, it could also be what spells their doom, in the prophesied apocalypse, known as Great Rain of Fire.

More here:
http://www.thepiazza.org.uk/bb/viewtopic.php?f=24&t=509

I'd also be interested in seeing how others see Blackmoor. :)

-Havard

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PostPosted: Sep 22, 2010 3:41 pm 
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I like it! :D
The thing that surprised me about Blackmoor is the inclusion of SciFi elements--things which many D&D players would find too potentially game-imbalancing (along with the references in FFC to gunpowder weaponry). It makes Barrier Peaks look like an attempt at recreating that primal confluence of genres.


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PostPosted: Sep 23, 2010 9:54 am 
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Different DM's have different approaches to the Sci Fi stuff. It is easily ignored for those who are less comfortable with it. OTOH, it was clearly present from the FFC through the DA series and in the ZG stuff. It is also the main thing that sets Blackmoor apart from other settings if you should want something different from say your Forgotten Realms campaign.

In terms of power, I don't necessarily see why getting your body penetrated by a bullet should be more damaging than getting your body penetrated by a broad sword. I do like things like laser swords and Robots however... :twisted:

-Havard

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PostPosted: Sep 24, 2010 3:28 pm 
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When it comes to a lead slug, it's not the penetration, but the exit wound. A sword, even when wielded by a mighty-thewed Conan-type, doesn't have anywhere near the same kinetic energy. Plus early gunpowder arms were less about effectiveness in hitting ability, but noise+smoke=severe shock to the morale:

"Aaaah! They have terrible dragons which roar like thunder and belch giant clouds of smoke!! Run!!!" :shock: ;)

So, IMO, there is an unavoidable difference between Ye Olde Brodswerd and the slugthrowers.


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PostPosted: Sep 26, 2010 2:01 pm 
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PostPosted: Sep 28, 2010 3:59 am 
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:lol: Okay. You got me! :)

Another thing that struck me upon perusing the FFC is the frequent mention of (a word unfamiliar to me until lately). :oops: I guess I'll have to look into this "Gor" series of which I've heard some eyebrow-raising things. :shock: If DLA and Friends were inspired by those books, perhaps I should investigate.


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PostPosted: Sep 28, 2010 5:10 am 
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