You have the best screen name. Ever. Everever. Evereverever.
Well, I do not know if there's any consensus about the meaning of the word among the fans, but I define "Arnesonian" as a variant of fantasy gaming that trends towards Dark Age, low-fantasy, and human-centric roleplaying.
I personally include in the definition that "Arnesonian" gaming is very sandboxy, allowing a lot of player influence on the setting, and that the scenarios are, in modern terms, not exclusively site-based (as so-called "Gygaxian" adventures tend to be), and are more event-based "overland wilderness" adventures.
In context with my Mordred , it's really something I find hard to pinpoint, at the moment. Then again, my focus in the RPG hobby for the better part of last decade consisted in learning, collecting, and obviously, playing stuff by Mr Arneson. So, his works are most likely the most prevalent influence on my gaming.
Actually, that's not meant to be a cheap plug-in: I just want to be clear that my stuff is not a derivative. For "truer" Arnesonian stuff, check "Dragons at Dawn", for example. A way better purchase, in that context.
|