I had the same issues with 4e. Without elaborating too much, I think it was an insult to the fans.
Just as an example: So, the battlegrid was mandatory in 4e. But the maps from the modules essentially weren't printable, or usable, for that matter.
That was not "bad rules", that was simply "bad overall quality", and I don't spend money for that.
5e sure LOOKS promising, but I think it comes a few years too late: Like Havard said, with C&C, True20, LotFP, LL, and, the best acronym so far, DCCRPG, we have already have good "3e light", or, "D&D light" variants out there that are distinctively more economical, well-supported in their own right, and, most of all, not the notorious money leechers that "official D&D" has become at this point.
I mean, I get it, it's a man thing: We need those to spend those twenty or thirty bucks a month that make us feel that job and family don't entirely own us yet. However, at the same time, especially with veterans of the RPG hobby like us, we can perfectly spend the next few years collecting old stuff on ebay, without buying into the next hype machine.
So, again, why 5e, and not other games? :)
I am not sold yet.
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