I've downloaded this first iteration, but haven't given it more than a quick once-over.
Initial impression: seems like the fighter has waaaay too many bells and whistles for the guy who's job it is to hit things. I would have liked to have seen perhaps a little more expansion on the thief, instead. But then, I prefer playing thieves to fighters...
I do like the spell-scaling--it works quite a bit like the channeling rules from the Wheel of time RPG, a flavor I very much like. (I liked it so much, I 'borrowed' it for my conceptual rewrite of magic for my version of the D&D Known World).
_________________ Rob
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